RangerWickett
Legend
A GM I play with believes that four minions are not an equivalent threat to one standard monster. He likes to slightly beef up minions, typically with something like this:
Tough Minion: Attacks that miss can deal damage to this minion. If the minion takes (5 + 1/2 its level) damage in a single chunk, it dies. If it takes less damage, it becomes bloodied. Any damage dealt to a bloodied minion kills it.
This is of interest to me because I want to try running a more old-school style dungeon crawl one shot for a few friends who've never given 4e a shot. I want to be able to have a party of 1st level Essential PCs go into a dungeon where several rooms all have a couple monsters which might come in waves.
The typical wave would be one standard level 1 monster or 4 minions, with the occasional 'elite wave' of one elite, or two standard monsters, or 8 minions, or maybe even a level 5 standard monster (like a bugbear). An encounter would consist of 5 waves (or 3 normal and 1 elite wave), after which the party would have a chance to heal.
Another hope is that I'd be able to get through the fights quickly. So I want to use lots of minions, but I want them to be appropriately challenging. What do you think?
Tough Minion: Attacks that miss can deal damage to this minion. If the minion takes (5 + 1/2 its level) damage in a single chunk, it dies. If it takes less damage, it becomes bloodied. Any damage dealt to a bloodied minion kills it.
This is of interest to me because I want to try running a more old-school style dungeon crawl one shot for a few friends who've never given 4e a shot. I want to be able to have a party of 1st level Essential PCs go into a dungeon where several rooms all have a couple monsters which might come in waves.
The typical wave would be one standard level 1 monster or 4 minions, with the occasional 'elite wave' of one elite, or two standard monsters, or 8 minions, or maybe even a level 5 standard monster (like a bugbear). An encounter would consist of 5 waves (or 3 normal and 1 elite wave), after which the party would have a chance to heal.
Another hope is that I'd be able to get through the fights quickly. So I want to use lots of minions, but I want them to be appropriately challenging. What do you think?