Neonchameleon
Legend
One of the thieves tricks is essentially Cleave. Free shift and str-mod damage to an adjacent enemy if you hit on your attack.
Actually, this is a WotC design flaw. All classes should have the ability to do certain things like multi-foe attacks. Granted, not everyone should be great at it, but everyone should have the option.
As an example, all classes should have the ability to do both ranged and melee attacks. It doesn't have to be a strong or even frequent ability to do both (historical example truncated!)
Some of the E classes are another case of WotC not looking at the big picture, but focusing instead on one set of specific mechanics.
That leaves the aforementioned Minion Grinder to be somewhat less pleasant after the first few rounds.
Of course, the entire point of the striker is that they do a lot of damage to ONE target.
Which is why parties should prepare for this, especially after encountering it. As an example, a cheap Alchemist's Fire can handle some minions.
Not necessarily true of the Sorcerer. They have a lot of burst and blast powers.
That is an option. It's not one that I like, because I've never found the image of flinging vials of alchemist's bleargh to be a particularly compelling one. In fact, I tend to forget I have those, because I dislike them so much.
It's a better option not to do the minion-grinder.
Well, that is true. They'll be the most likely to have more than one burst/blast power. They probably won't take the crappy AoE at-wills, but it's entirely possible that there are many more Dragon and Cosmic sorcerers than I'm willing to believe there are.
However, I'm pretty sure that if I had recorded all my damage rolls when playing my storm sorcerer, who had four encounter bursts and three daily bursts (three and two good ones...damn Lyrandar paragon path), that I still would've had more damage come from my Lightning-Admixed Acid Orb than any other power.
And besides, definitionally, that's what strikers *do*, is lots of damage to single targets.
This isn't a problem with the game system or with the type of the encounter. It's a problem with lazy players who don't prep for the unexpected.
I think it is very heroic for the PCs to hold off wave after wave of a ton of foes. What you call grindy (because your PCs are not prepared), I call fun and exhilarating and heroic.
And I could easily blow away Lightning-Admixed Acid Orb damage with Lightning-Admixed Burning Spray damage.
Again, not all strikers.
For nearly every time that a Striker does mega-damage and takes out 2/3rds of a foe's hit points, I've also seen a Striker waste a ton of damage on a foe that was already 2/3rds or more damaged and a non-Striker PC could have probably taken that foe out, allowing the Striker to focus on a less damaged foe.
Of course, there are strikers that do AoE. Duh. But their overall job is to make things die, and it's better to focus fire things down than sandblast them.