BelenUmeria said:
1.) Two-weapon fighting: You forget that you lose a chunck of attack bonue in order to get those extra attacks. You seem to ignore the fact that a two-weapon wielding fighter will always been better than a duel-wielding rogue.
3.) Uncanny Dodge as a feat: So, you decided that Rogues should never be able to SN. Also, you want to give away one of their prime abilities to everyone. What would they get to replace it?
1.) When flanking, a two-weapon Rogue will do more damage than a two-weapon Fighter vs. a moderate AC opponent (i.e. decent chances of hitting with multiple attacks, getting Sneak Attack in), even if the Fighter uses Power Attack.
My issue with two-weapon fighting (not Rogues!) is that (a) it requires too many feats, (b) it is inferior to using a two-handed weapon for almost everyone except a Rogue (you need to stack a lot of damage on the extra attacks to make two-weapon fighting worthwhile). Yes, the fix somewhat nerfs a Rogue using Sneak Attack. Sorry.
3.) This was Monte Cook's change in Arcana Unearthed. It will further limit how often Akashic and Unfettered characters can Sneak Attack.
Honestly, I think Rogues should get BAB +1/level and somewhat less Sneak Attack. Rogues were balanced for combats where they would be able to get Sneak Attack on a regular basis - so why take away their combat ability by having opponents immune to critical hits (common especially at higher levels).
A number of my other suggestions would power up Rogues actually. I was suggesting getting rid of Tumble affecting combat (or getting rid of the Mobility feat), and giving Rogues the Mobility feat in lieu of Tumble affecting combat. I also suggested that everyone be able to Weapon Finesse without paying a feat for the ability to use DEX for light weapons, Rapier, et al.
In general, my bias these days is towards simpler mechanics (fewer skills, fewer feats) and more generic classes (more bonus feats, class features being feats that can be chosen).
Just my thoughts ...