Neonchameleon
Legend
My question to the reader is, do you think the essentials classes are too powerful compared to their latter classes with the miss effects that they gain, or are they just more powerfull now compared to say a two bladed ranger with lots of feats and a paragon path at lvl 11 when they are at 11?
Nothing does more damage than a well built two bladed ranger except possibly a well built archery ranger - with the statics possible even from level 6 or so (it only gets worse at higher levels) number of attacks is king. Scouts are a little behind, but they are behind. By third level, a ranger can have two interrupt attacks per encounter (Fox's cunning, Disruptive Strike) which basically means they get two extra attacks per encounter.
Hunters, on the other hand, are like warlocks. Single target controllers somewhere between high damage and high control. Poor strikers, limited controllers - but small groups of enemies hate them and with good reason. (And hunters don't have the buggy features of warlocks).
Meanwhile evokers do a lot of total damage - but focus fire is really useful and they don't.