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Are your campaigns mysteries, or puzzles?

Read the article, then answer: What are most of your adventures designed as?



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TheAuldGrump

First Post
Adventures are puzzles, the campaign a series of mysteries. Once the PCs have the information I have no idea what they will do with it. Sometimes they do nothing.

The Auld Grump
*EDIT* And sometimes the biggest mystery is 'Why'd they do that? :confused:
 


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