Asmor
First Post
Just something I thought about...
In general, are your games continuous (i.e. you always pick up at the beginning of a session where you left off at the last session) or episodic (i.e. adventures are self-contained, with a definite beginning and ending, and the ending of the last does not necessarily lead directly into the beginning of the next)?
There are of course always exceptions, but I'm asking for the general way your games go. If you're a DM primarily, answer for the games you run, and if you're a player primarily, answer for those you play in.
As an example of episodic play, the only example that I really have, take the Xen'drik Expeditions RPGA campaign. You might finish a session immediately after completing your goal (whether returning a stone tablet to some sahuagin or destroying the beetle god), and at the beginning of the next session you're immediately given the hook for the game.
This is as opposed to a continuous campaign, where you'd play through (or at least mention) the intervening portion where you go back to town, rest up, re-equip, etc.
Just to clarify, episodic does not mean that adventures don't tie together at all, just that you don't play through every single moment between them. It's entirely possible to have an episodic campaign with a continuing, over-arching story, like most TV shows.
In general, are your games continuous (i.e. you always pick up at the beginning of a session where you left off at the last session) or episodic (i.e. adventures are self-contained, with a definite beginning and ending, and the ending of the last does not necessarily lead directly into the beginning of the next)?
There are of course always exceptions, but I'm asking for the general way your games go. If you're a DM primarily, answer for the games you run, and if you're a player primarily, answer for those you play in.
As an example of episodic play, the only example that I really have, take the Xen'drik Expeditions RPGA campaign. You might finish a session immediately after completing your goal (whether returning a stone tablet to some sahuagin or destroying the beetle god), and at the beginning of the next session you're immediately given the hook for the game.
This is as opposed to a continuous campaign, where you'd play through (or at least mention) the intervening portion where you go back to town, rest up, re-equip, etc.
Just to clarify, episodic does not mean that adventures don't tie together at all, just that you don't play through every single moment between them. It's entirely possible to have an episodic campaign with a continuing, over-arching story, like most TV shows.
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