Croesus
Adventurer
In the past, restrictions haven't been a problem, so long as we discuss in advance, so no one is taken by surprise.
Lately, however, I've had one player who really, really doesn't like them. A year ago, I was trying to run a 3.x game. since I wanted to get away from min/maxed stats, I gave the players various arrays of stats to choose from, with no stat higher than a 16. He wanted an array with at least one 18, preferably more. He looked at the races (just core) and asked why we couldn't have at least one race with a bonus to Wisdom, one with a bonus to Charisma, etc. My explanation that I wanted to get away from no-brainer choices in races and such did not impress him. I'm tired of the min/max merry-go-round, but apparently he isn't. The game never got off the ground and we ended up trying Savage Worlds instead.
He designed an effective character, but I placed some limitations on some of the mutations (we were playing Savage Gamma World), just to keep things from getting too out of hand. During the first session I finally realized a big part of the trouble was that he just wanted to play a character who is the biggest, baddest guy around. Soon after, he lost interest and the game died, though to be fair, I also messed up one of the main encounters which didn't help matters (setup a no-win situation to provide the characters some important info on major bad guys, a really bad way of doing things and I know better).
I think the next game I run I'll let the players min/max to their hearts' content, letting this player get it out of his system. Pull a full-on Monte Haul, with all the trimmings. I figure he'll quickly grow bored with the lack of challenge - and I have no doubt he can design characters that can beat any normal challenge - then maybe we can get back to a more normal game.
Like I say, this is new and hopefully just a phase, fingers crossed.
Lately, however, I've had one player who really, really doesn't like them. A year ago, I was trying to run a 3.x game. since I wanted to get away from min/maxed stats, I gave the players various arrays of stats to choose from, with no stat higher than a 16. He wanted an array with at least one 18, preferably more. He looked at the races (just core) and asked why we couldn't have at least one race with a bonus to Wisdom, one with a bonus to Charisma, etc. My explanation that I wanted to get away from no-brainer choices in races and such did not impress him. I'm tired of the min/max merry-go-round, but apparently he isn't. The game never got off the ground and we ended up trying Savage Worlds instead.
He designed an effective character, but I placed some limitations on some of the mutations (we were playing Savage Gamma World), just to keep things from getting too out of hand. During the first session I finally realized a big part of the trouble was that he just wanted to play a character who is the biggest, baddest guy around. Soon after, he lost interest and the game died, though to be fair, I also messed up one of the main encounters which didn't help matters (setup a no-win situation to provide the characters some important info on major bad guys, a really bad way of doing things and I know better).
I think the next game I run I'll let the players min/max to their hearts' content, letting this player get it out of his system. Pull a full-on Monte Haul, with all the trimmings. I figure he'll quickly grow bored with the lack of challenge - and I have no doubt he can design characters that can beat any normal challenge - then maybe we can get back to a more normal game.
Like I say, this is new and hopefully just a phase, fingers crossed.
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