CubicsRube
Hero
Like many a hobby tinkerer, I have thought about how you'd go about implementing an armor-as-dr system in 5e....before giving up and realising it was way too much work.
There is a number of interactions that make this difficult, but a large one is that a number of low level enemies hits would simply be negated by dr.
So what if armor instead gave temporary hit points that replenished on a long rest? The depletion of these hit points would represent the armor being damaged and then being repaired on a long rest.
I would imagine that I could use the ac value as temp hit points. So 11 for leather, and 18 for plate for example. This would make armor still desirable, especially for lower levels, but also not mandatory.
It would in my mind enhance survivability greatly at low levels and add to the feeling that armor is protecting you. Because it is!
What interactions would you see as being problematic to thjis implementation? (Besides needing to adjust ac values for which i have an idea for)
There is a number of interactions that make this difficult, but a large one is that a number of low level enemies hits would simply be negated by dr.
So what if armor instead gave temporary hit points that replenished on a long rest? The depletion of these hit points would represent the armor being damaged and then being repaired on a long rest.
I would imagine that I could use the ac value as temp hit points. So 11 for leather, and 18 for plate for example. This would make armor still desirable, especially for lower levels, but also not mandatory.
It would in my mind enhance survivability greatly at low levels and add to the feeling that armor is protecting you. Because it is!
What interactions would you see as being problematic to thjis implementation? (Besides needing to adjust ac values for which i have an idea for)