Looking at creatures with a CR of 20+, the attack mods tend to be in the range of +36 or so.
A 20th level halfling rogue in Mithril Chain shirt +5, Ring of Protection +5, Amulet of Natural Armor 5, wielding a Heavy Shield +5 and a Dex of 22 has an AC of 42. This means the creature will hit on a 6 or better. A human warrior in full plate +5 and everything else the same would also be at a 42.
Are there other, non-epic, ways to boost AC? Clearly damage reduction will help against the inevitable hits, and a cloak of displacement adds a 50% miss chance, but it seems to me that character AC caps at 42 pre-epic, where as challenging monsters have attack bonuses of 36+. Is AC meaningless at high levels, or have I missed a way to boost it higher?
Of course, with Dodge, the rogue could have an AC of 43, and with mobility, and AC of 47 vs. attacks of opportunity, but that doesn't help against a normal attack.
What am I missing? Or is it just that at high levels, you can count on the monsters hitting nearly every swing?
Thank you.
A 20th level halfling rogue in Mithril Chain shirt +5, Ring of Protection +5, Amulet of Natural Armor 5, wielding a Heavy Shield +5 and a Dex of 22 has an AC of 42. This means the creature will hit on a 6 or better. A human warrior in full plate +5 and everything else the same would also be at a 42.
Are there other, non-epic, ways to boost AC? Clearly damage reduction will help against the inevitable hits, and a cloak of displacement adds a 50% miss chance, but it seems to me that character AC caps at 42 pre-epic, where as challenging monsters have attack bonuses of 36+. Is AC meaningless at high levels, or have I missed a way to boost it higher?
Of course, with Dodge, the rogue could have an AC of 43, and with mobility, and AC of 47 vs. attacks of opportunity, but that doesn't help against a normal attack.
What am I missing? Or is it just that at high levels, you can count on the monsters hitting nearly every swing?
Thank you.