RangerWickett
Legend
So first you calculate the vector angle at which the attacker can hit the target. A halfling that is adjacent to a human might fill up 45 degrees of his field of vision, as opposed to 20 degrees farther away.
Then determine whether the attack is a radiating line like a rapier, or a plane segment like the path cut by a sword.
If the former, multiply the attacker's accuracy rating by the percentage of 180 degrees that the target takes up.
If the latter, program a 3D graphing calculator to track the intersection swath along the possible paths of the swinging weapon. Multiply the attacker's accuracy rating by the ratio of a hemisphere's volume.
Next, plot a random table with hit locations based on the odds above. Make the attack roll, and based on the table determine if it misses, and if it hits what location.
From there, the rest is far less straightforward. It'll all be detailed in my upcoming book.
Then determine whether the attack is a radiating line like a rapier, or a plane segment like the path cut by a sword.
If the former, multiply the attacker's accuracy rating by the percentage of 180 degrees that the target takes up.
If the latter, program a 3D graphing calculator to track the intersection swath along the possible paths of the swinging weapon. Multiply the attacker's accuracy rating by the ratio of a hemisphere's volume.
Next, plot a random table with hit locations based on the odds above. Make the attack roll, and based on the table determine if it misses, and if it hits what location.
From there, the rest is far less straightforward. It'll all be detailed in my upcoming book.