Controlling a wide area with tripping and Stand Still isn't silly. Actively stopping attacks from hitting allies within your reach protection isn't silly. Using jedi mind tricks to make someone attack you isn't silly in a game with magic. Doing such high damage or having the ability to take advantage of a foe's distraction when he attacks someone else to whomp him yourself with an AoO and force him to pay attention to you lest he die isn't silly.
I don't have any issues with any of that. Thats kinda neutral. Thats the infantry going in front of the artillery. I just don't like it when a fighter is modelled as a tank, specifically. Especially a WoW tank no less, low damage high resistance, as if we had to deal with WoW damage per round simplicity and that sort of thing. We don't, we got a GM, we got intelligent tactics, not aggro mechanics.
Many would disagree with you, especially if the mage has a few levels.
I'm not even opening that can of worms.
I know in our party we just have a sorceror, not a wizard, and if he's in melee he gets eaten horribly.
What does this even mean? That you feel trapped filling a specific role for the group?
No, I'm very simulationist. A fighter should be a fighter, modelled as a fighter, some dude with armour on good with a sword. A fighter should not be a tank, that is contrivance. Why should he do little damage ( a key aspect of the concept of a tank IMHO) ? Thats just weird. There's so much 4E stuff which is frankly bizarre - specially if you compare the rogue and the fighter, where the contrast is so obvious, and only is that way because rogues are deemed to be 'Strikers' and fighters are 'Tanks'.
Hey, I hate 4E also. At least in 3E, you'll concede, when a character gets a "you must attack me" ability it's justifed in the mechanics. A Knight's challenge is a mind-affecting ability that gives a will save. The Iron Guard's Glare stance of the Crusader (-4 to hit anyone but you IF you are threatening the person in melee) is because you're using your weapon to harass and disrupt the enemy's attacks on allies. And so forth. 4E has crap like the Fighter black hole ("Come and Get Me" power) which just makes the target come attack you, and isn't mind-affecting. I'll never tolerate stuff like that.
Oh, I agree, and the crap you speak of is precisely why when I see all these binding abilities I get a bit leery. I mean, Antagonise is just stupid. Improved Trip or Stand Still, or Paladins Sacrifice or Fire of Entanglement, thats fine by me. I dont think Improved Trip is there because a fighter is a "tank", its there because fighters are good at melee -> good at melee means knocking people over, among other things.
I guess it's a subtle distinction. But the game design mechanic of tank/dps/healer really doesn't appeal to me. I prefer fighters, clerics, wizards etc without preconceived notions of what they should do, and damage per round calculations versus toughness, that sort of thing. Certainly in 4E it seems to pervade everything, it is after all explained right at the beginning so I assume the whole system is designed around this stuff in a way Pathfinder is not.
And certainly positioning matters a lot, and is fun when it does. If you got Mr Teleport or Mr Fly-at-will then the reason you are powerful is precisely because you can position so very well.