I have a few problems with Armor Class in D&D as it stands.
1) It doesn't increase with level, unlike Attack. So it seems combat ability increases focus only on offense, not defense. This does'nt seem right to me when combat training only teaches you how to attak, not to defend.
2) You can only get a high AC with magic armor and items. Even a warrior in normal full plate armor gets hit pretty often when fighting high level opponents.
Then I read the Defense rules from Star Wars and Wheel of Time and felt this was a great idea. It solved all my problems but created another. Characters without any armor can nowl have a decent chance of avoiding getting hit but with magic armor and items, Defense scores get a bit too high.
Then I saw the armor and Damage Reduction rules from Judge Dredd. I'm in the process of converting the armor types from D&D (chainmail etc) and would appreciate some ideas and input. I also need some suggestions for magical armor. My idea is to only allow magic weapons equal to the magic armor plus to damage the character UNLESS there is a critical hit then normal weapons can hurt as well. What do you all think?
1) It doesn't increase with level, unlike Attack. So it seems combat ability increases focus only on offense, not defense. This does'nt seem right to me when combat training only teaches you how to attak, not to defend.
2) You can only get a high AC with magic armor and items. Even a warrior in normal full plate armor gets hit pretty often when fighting high level opponents.
Then I read the Defense rules from Star Wars and Wheel of Time and felt this was a great idea. It solved all my problems but created another. Characters without any armor can nowl have a decent chance of avoiding getting hit but with magic armor and items, Defense scores get a bit too high.
Then I saw the armor and Damage Reduction rules from Judge Dredd. I'm in the process of converting the armor types from D&D (chainmail etc) and would appreciate some ideas and input. I also need some suggestions for magical armor. My idea is to only allow magic weapons equal to the magic armor plus to damage the character UNLESS there is a critical hit then normal weapons can hurt as well. What do you all think?