Armor Damage Reduction -- The Way It Really Works!
About a year ago, I posted some detailed and play-tested alternate combat rules that involved armor damage reduction. (Even now, my current campaign is using these armor damage reduction rules, albeit in a more refined form than what I originally posted, a year ago.) Mostly, I received negative feedback on my post; not so much because my rules were complex, unwieldly, and/or unbalancing, but because most people liked 3E D&D the way it already was. Most people disagreed from the get-go on the view that the primary advantage of wearing armor is to reduce damage and not to reduce the chances of getting hit.
Now, I find it ironic that "modern" d20 and the next version of d20 Star Wars are going to incorporate armor damage reduction. I wonder why they didn't do that with 3E D&D as well, and make all variations of d20 truly unified and consistant?
About a year ago, I posted some detailed and play-tested alternate combat rules that involved armor damage reduction. (Even now, my current campaign is using these armor damage reduction rules, albeit in a more refined form than what I originally posted, a year ago.) Mostly, I received negative feedback on my post; not so much because my rules were complex, unwieldly, and/or unbalancing, but because most people liked 3E D&D the way it already was. Most people disagreed from the get-go on the view that the primary advantage of wearing armor is to reduce damage and not to reduce the chances of getting hit.
Now, I find it ironic that "modern" d20 and the next version of d20 Star Wars are going to incorporate armor damage reduction. I wonder why they didn't do that with 3E D&D as well, and make all variations of d20 truly unified and consistant?