jonrog1 said:Hey all, quick question I couldn't resolve from the FAQ. Do we think armor spikes ADD to unarmed damage in a grapple or REPLACE unarmed damage in a grapple. The description of the equipement says "extra" damage, so I'm leaning toward the former.
In most cases it would just be someone taking a monk level or two to get the saves, bonus feats, and unarmed damage. Not someone switching back and forth between fighter and monk.Bishop2113 said:What monks are able to multiclass as fighters?
Maybe the fighter would become a monk, explain please, also if you went monk/fighter when would you go unarmed, or would you?
Sorry for hi-jacking.
Except for the usually big 1.5 strength mod.Zaruthustran said:It's extra damage when used in a grapple. Outside of a grapple they're treated as light weapons.
A Fighter1/Monk1 wearing spiked armor deals 2d6 during a grapple--same as a greatsword. Ouch!
Bishop2113 said:What monks are able to multiclass as fighters?
Maybe the fighter would become a monk, explain please, also if you went monk/fighter when would you go unarmed, or would you?
Sorry for hi-jacking.