FormerlyHemlock
Hero
1st I DM every Tuesday night (except the last week of the month when I play) and I GM 2 weeks on 2 weeks off on saterdays (playing on the off weeks, so I run more often then I play...
second if we roll 1d10 for damage 100 times it will even out, but that isn't the same as 1 set of rolls commanding the entire campaign.
If I generate 3d6 in order 18,18,18,16,16,17 it doesn't matter what the average is, or if I had the opportunity to roll bad... what matters is as my reward I get to play a more powerful character then someone who rolls 11,13,8,12,7,14 those stats alone are unplayble, but it defiantly isn't fair to make someone play with one over the other
Bolded point is key. In a campaign where you expect to only ever play one PC, the roll distribution is of secondary importance compared to the particular roll you got. In a campaign with many PCs per player the opposite holds: your 18/14/12/12/12/6 character is pretty great but ultimately just one guy, and he can die like anybody else.
Incidentally: if you roll poor stats, make a Diviner or a Cleric. Both can be great support characters, and the high-stats guy will be very glad to have you around.