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Ars Magica To Get A New Edition
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<blockquote data-quote="TrippyHippy" data-source="post: 9241919" data-attributes="member: 27252"><p>Actually, I disagree. The original game (1987) only had an implied setting and didn’t include any setting detail about Mythic Europe. It only became the default setting from 2nd edition onwards and it was constructed over years through supplements. It was only by the time of the third edition (1992) where the setting became more strictly tied to the WoD version of our own history where the time and place of the setting started to get more elaborately described. And the WoD link became abandoned in later editions, while developing the Mythic Europe setting with more historical vigour.</p><p></p><p>However, the Order of Hermes are an anachronistic organisation - they have lots of modern day attitudes, like gender equality, tolerance and democracy that sets them apart from the rest of medieval society. And they literally live apart from them through their Covenants. The Mages’ Companions are there in the same way Doctor Who has companions - to try to stay connected to the world around them while they engross themselves in their studies. Magi can also potentially live a long time which means that, in theory at least, you can progress them through over a century of play at least, while the OoH has at least one outlined possible future outlined in Mage: the Ascension that takes you up to the modern day..</p><p></p><p>The game has medieval-focussed equipment lists and some of the skills listed may need consideration, but the core chassis of the game can quite easily shift to different settings while the magic system itself doesn’t have any real world analogues so it can literally be translocated into any fantasy setting.</p><p></p><p>Don’t get me wrong, I think the Mythic Europe setting is a feature of the game, and many fans love the meticulously detailed research that has gone into it, but I’d like to see the new edition underline that you can run Ars Magica with alternative (simpler) settings if you want.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 9241919, member: 27252"] Actually, I disagree. The original game (1987) only had an implied setting and didn’t include any setting detail about Mythic Europe. It only became the default setting from 2nd edition onwards and it was constructed over years through supplements. It was only by the time of the third edition (1992) where the setting became more strictly tied to the WoD version of our own history where the time and place of the setting started to get more elaborately described. And the WoD link became abandoned in later editions, while developing the Mythic Europe setting with more historical vigour. However, the Order of Hermes are an anachronistic organisation - they have lots of modern day attitudes, like gender equality, tolerance and democracy that sets them apart from the rest of medieval society. And they literally live apart from them through their Covenants. The Mages’ Companions are there in the same way Doctor Who has companions - to try to stay connected to the world around them while they engross themselves in their studies. Magi can also potentially live a long time which means that, in theory at least, you can progress them through over a century of play at least, while the OoH has at least one outlined possible future outlined in Mage: the Ascension that takes you up to the modern day.. The game has medieval-focussed equipment lists and some of the skills listed may need consideration, but the core chassis of the game can quite easily shift to different settings while the magic system itself doesn’t have any real world analogues so it can literally be translocated into any fantasy setting. Don’t get me wrong, I think the Mythic Europe setting is a feature of the game, and many fans love the meticulously detailed research that has gone into it, but I’d like to see the new edition underline that you can run Ars Magica with alternative (simpler) settings if you want. [/QUOTE]
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