Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[Arsenal Contest] Marcus Argh vs. Quillathe at the monastery training grounds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 1889657" data-attributes="member: 63"><p>Ladies and gentlemen, we are here today to witness a duel between two very different combatants, as part of a contest by E.N. Publishing to promote our newest release in the E.N. Arsenal line, <a href="http://www.rpgnow.com/product_info.php?products_id=3818&" target="_blank">E.N. Arsenal - Whips</a>. If poster John Q Mayhem, playing as the half-Orc warrior Marcus Argh, is able to defeat our whip-wielding contender, he will win a free copy of E.N. Arsenal - Whips and Spiked Chain. Even if he loses, he still goes home with a free copy of Whips.</p><p></p><p></p><p></p><p>Vs.</p><p></p><p></p><p></p><p>The battleground is a lightly wooded monastery training ground. Once a place of martial learning, the monastery has been abandoned, and now the only two here are opponents who seek the same treasure within the temple.</p><p></p><p>The training grounds were once a field 200 ft. by 120 ft., surrounded by 20-ft. stone walls that separated it from the thick forest outside. In the years of disuse, young trees have taken root, the equivalent of a light forest as detailed on page 87 of the DMG. There is no undergrowth. The narrow sides of the training field face to the north and south, and on the southern face of the training field is the monastery itself, a three-story wooden building. At the northeast corner of the training field, a massive tree provides a way to reach the top of the wall.</p><p></p><p>The monastery is three stories, vaguely pagoda-like.</p><p></p><p>The first floor is 120-ft. square and 20 ft. high. The interior walls have a 10-ft. wide catwalk along the walls, supported by wooden pillars. A staircase near the southeast corner leads up to the southeast corner of the second floor. The doorway to the training grounds hangs open and broken.</p><p></p><p>The second floor is 80-ft. square and 20 ft. high, with no catwalk. A closed doorway on the northern wall can open onto a 20-ft. wide balcony with no railing. Near the southwest corner is a staircase that leads up to the southwest corner of the third floor. Broken windows provide enough light to see by.</p><p></p><p>The third floor is 40-ft. square with 10-ft. high walls. The whole floor is covered with rubble from the collapsed ceiling. There are large windows one each wall, open to the slanted roof of the second floor.</p><p></p><p>Quillathe and Marcus want the same treasure, a collection of magical weapons trapped beneath the rubble on the third floor. Neither is likely to let the other simply take the priceless items.</p><p></p><p> </p><p>We're running this game on the honor system. Roll your dice at home and post your unmodified roll, and what it is modified. If you take an action that would incur an attack of opportunity, post what action you're taking, then wait for your opponent to respond before moving on with your action. If you have a readied action, use the {spoiler} tag to hide what you're readying until after you decide what to do, and then check the hidden text to see if the readied action interferes with your action. If it does, post what you were trying to do, and wait for your opponent's reaction.</p><p></p><p>If there is a conflict, we'll go to our unofficial judge - the Rules Forum.</p><p></p><p>The combatants start 40 ft. apart. One is 20 ft. from the monastery door, the other is 60 ft. from the monastery door. John Q Mayhem, choose if you want to be nearer or further from the door. Neither combatant is surprised.</p><p></p><p>John Q Mayhem, post when you're ready, and we can get started.</p><p></p><p> </p><p>In a duelist's stance - rapier pointing forward in the left hand, bladed whip snapping back in forth in the right hand - Quillathe weaves back and forth, trying to keep a good view of her opponent.</p><p></p><p>[hq]"Spiked chains?"[/hq] she says. [hq]"Like anyone could actually use <em>that</em> weapon effectively."[/hq]</p><p></p><p>(Her initiative roll is 8 +8 =16.)</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1889657, member: 63"] Ladies and gentlemen, we are here today to witness a duel between two very different combatants, as part of a contest by E.N. Publishing to promote our newest release in the E.N. Arsenal line, [url=http://www.rpgnow.com/product_info.php?products_id=3818&]E.N. Arsenal - Whips[/url]. If poster John Q Mayhem, playing as the half-Orc warrior Marcus Argh, is able to defeat our whip-wielding contender, he will win a free copy of E.N. Arsenal - Whips and Spiked Chain. Even if he loses, he still goes home with a free copy of Whips. Vs. The battleground is a lightly wooded monastery training ground. Once a place of martial learning, the monastery has been abandoned, and now the only two here are opponents who seek the same treasure within the temple. The training grounds were once a field 200 ft. by 120 ft., surrounded by 20-ft. stone walls that separated it from the thick forest outside. In the years of disuse, young trees have taken root, the equivalent of a light forest as detailed on page 87 of the DMG. There is no undergrowth. The narrow sides of the training field face to the north and south, and on the southern face of the training field is the monastery itself, a three-story wooden building. At the northeast corner of the training field, a massive tree provides a way to reach the top of the wall. The monastery is three stories, vaguely pagoda-like. The first floor is 120-ft. square and 20 ft. high. The interior walls have a 10-ft. wide catwalk along the walls, supported by wooden pillars. A staircase near the southeast corner leads up to the southeast corner of the second floor. The doorway to the training grounds hangs open and broken. The second floor is 80-ft. square and 20 ft. high, with no catwalk. A closed doorway on the northern wall can open onto a 20-ft. wide balcony with no railing. Near the southwest corner is a staircase that leads up to the southwest corner of the third floor. Broken windows provide enough light to see by. The third floor is 40-ft. square with 10-ft. high walls. The whole floor is covered with rubble from the collapsed ceiling. There are large windows one each wall, open to the slanted roof of the second floor. Quillathe and Marcus want the same treasure, a collection of magical weapons trapped beneath the rubble on the third floor. Neither is likely to let the other simply take the priceless items. We're running this game on the honor system. Roll your dice at home and post your unmodified roll, and what it is modified. If you take an action that would incur an attack of opportunity, post what action you're taking, then wait for your opponent to respond before moving on with your action. If you have a readied action, use the {spoiler} tag to hide what you're readying until after you decide what to do, and then check the hidden text to see if the readied action interferes with your action. If it does, post what you were trying to do, and wait for your opponent's reaction. If there is a conflict, we'll go to our unofficial judge - the Rules Forum. The combatants start 40 ft. apart. One is 20 ft. from the monastery door, the other is 60 ft. from the monastery door. John Q Mayhem, choose if you want to be nearer or further from the door. Neither combatant is surprised. John Q Mayhem, post when you're ready, and we can get started. In a duelist's stance - rapier pointing forward in the left hand, bladed whip snapping back in forth in the right hand - Quillathe weaves back and forth, trying to keep a good view of her opponent. [hq]"Spiked chains?"[/hq] she says. [hq]"Like anyone could actually use [i]that[/i] weapon effectively."[/hq] (Her initiative roll is 8 +8 =16.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Arsenal Contest] Marcus Argh vs. Quillathe at the monastery training grounds
Top