1.) It's better to ignore the paladin (who hits hard to begin with) and take the divine challenge damage (which with a decent cha mod is also nasty) to get a hit on the striker? Just simple numbers here, but at level 1, I would say the damage that would do, is almost as high as the damage from the striker, who is still going to be hitting the enemy too. So, the enemy decided it was best to take more damage, in order to defeat the enemy who does the most damage but he has a penalty to hit of course too. I want to play in your game. Send us dumb enemy after dumb enemy who will completely ignore me and futilely attack my rogue.
2.) Is movement completely useless? The only 'shifty' opponent we've faced is kobolds, who do make getting around me alot easier, otherwise, if they dont' want a OA for running past me, they have to slow down and shift as a move action to get around me. They will get around me, but a whole lot slower. If a paladin is getting into the thick of it and blocking off paths to your strikers/controllers/leaders, than the ranger, warlock, rogue will be using all of their neat movement abilities to get away easily and line the enemies up for easy kills.
3.) I'm glad I don't have a DM who have the mobs so dumb they don't attempt any strategy, so cowardly they flee, or just simply metagame and have them go after the rogue because he's clearly the threat. You have to approach enemy mentality with some common sense, a bit of fairness, and consistency. Beasts and other creatures of below sentient intelligence, fight instinctually, they don't know how to distinguish who is the most dangerous opponent, they either attack out of reaction (cornered) ambush (stalking prey) or ordered (guard/pet) If the defender runs up and hits a guard drake for example, it should likely stay on the defender (mark or not) until another hits it for more, or it's given another command to do differently. Enemies with intelligence can learn from a fight, but shouldn't come into a fight with prior knowledge to what goes on. There's not a tag on the fighter's shield that reads (Fighter or Defender) so the mobs shouldn't react to them entering the room by charging past him to attack the wizard unless they have some sort of knowledge or instruction to do so (the elite boss telling them too or something) Now, after combat is on, and they see the wizard drop some nice scorching burst or the ranger or rogue plug some enemies, and they want to charge past the defender to get to them? Have fun, we are back at point 1 where divine challenge and a minus to your hit make this mob really an idiot.
Sounds to me like the OP just wants to kill his wizard, persuade his paladin to quit playing his class, or doesn't like his party altogether.
2.) Is movement completely useless? The only 'shifty' opponent we've faced is kobolds, who do make getting around me alot easier, otherwise, if they dont' want a OA for running past me, they have to slow down and shift as a move action to get around me. They will get around me, but a whole lot slower. If a paladin is getting into the thick of it and blocking off paths to your strikers/controllers/leaders, than the ranger, warlock, rogue will be using all of their neat movement abilities to get away easily and line the enemies up for easy kills.
3.) I'm glad I don't have a DM who have the mobs so dumb they don't attempt any strategy, so cowardly they flee, or just simply metagame and have them go after the rogue because he's clearly the threat. You have to approach enemy mentality with some common sense, a bit of fairness, and consistency. Beasts and other creatures of below sentient intelligence, fight instinctually, they don't know how to distinguish who is the most dangerous opponent, they either attack out of reaction (cornered) ambush (stalking prey) or ordered (guard/pet) If the defender runs up and hits a guard drake for example, it should likely stay on the defender (mark or not) until another hits it for more, or it's given another command to do differently. Enemies with intelligence can learn from a fight, but shouldn't come into a fight with prior knowledge to what goes on. There's not a tag on the fighter's shield that reads (Fighter or Defender) so the mobs shouldn't react to them entering the room by charging past him to attack the wizard unless they have some sort of knowledge or instruction to do so (the elite boss telling them too or something) Now, after combat is on, and they see the wizard drop some nice scorching burst or the ranger or rogue plug some enemies, and they want to charge past the defender to get to them? Have fun, we are back at point 1 where divine challenge and a minus to your hit make this mob really an idiot.
Sounds to me like the OP just wants to kill his wizard, persuade his paladin to quit playing his class, or doesn't like his party altogether.