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<blockquote data-quote="paradox42" data-source="post: 5477173" data-attributes="member: 29746"><p>That's exactly what he did, yes. Technically Belzamus is correct if you want to use the best math for balancing things at the highest levels- UK, however, doesn't like things to get too complex, so he rounded off as you said. Each DM can decide for himself/herself exactly how to handle it- I, for example, have no problem with complexity (or using calculators to figure out big numbers) so I used +216. That number, incidentally, is of course what leads to 1272 in Belzamus's post (216x6 = 1272).</p><p> </p><p></p><p>I had rules in my game for exactly this situation, putting an Epic spell in an item- I'm not sure ever posted them here but if I did it was years ago (so a very old thread). I don't have them handy right this second, so I'll see what I can do when I get home.</p><p> </p><p>It's worth noting, however, that two <strong>very</strong> important things with Epic spells are (A) they <em>have no caster level</em> by definition, so caster-level-based costing doesn't work fairly, and (B) they're customizable, even to the point of getting a spell's Spellcraft cost down to ridiculously low numbers, using mitigating factors. This has to be taken into account if you allow them in items.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5477173, member: 29746"] That's exactly what he did, yes. Technically Belzamus is correct if you want to use the best math for balancing things at the highest levels- UK, however, doesn't like things to get too complex, so he rounded off as you said. Each DM can decide for himself/herself exactly how to handle it- I, for example, have no problem with complexity (or using calculators to figure out big numbers) so I used +216. That number, incidentally, is of course what leads to 1272 in Belzamus's post (216x6 = 1272). I had rules in my game for exactly this situation, putting an Epic spell in an item- I'm not sure ever posted them here but if I did it was years ago (so a very old thread). I don't have them handy right this second, so I'll see what I can do when I get home. It's worth noting, however, that two [B]very[/B] important things with Epic spells are (A) they [I]have no caster level[/I] by definition, so caster-level-based costing doesn't work fairly, and (B) they're customizable, even to the point of getting a spell's Spellcraft cost down to ridiculously low numbers, using mitigating factors. This has to be taken into account if you allow them in items. [/QUOTE]
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