Dante & Vergil
Explorer
I know there are some rules for artifacts, but I'm not sure where they are all located (in the books and on the net). Could someone help me out here?
Dante & Vergil said:I know there are some rules for artifacts, but I'm not sure where they are all located (in the books and on the net). Could someone help me out here?
eduar said:
if I'm a god of creation and want create an artifact, how do I do that?
what is the cost of artifacts?
I know that in DMG say that the art of create artifacts is lost and only the gods can perform that task, but now I'm a god and want create artifacts
The only reason I ask is because I heard on this board that artifacts can have Divine/Cosmic/Transidental/Omnific abilities, and I don't know what those would cost to add on to artifacts.'Rules for Artifacts'. I'm not sure I ever got round to writing any. I did add a stipulation that a single character could only carry 4 artifacts at any one time although any number of epic items. The distinction being that epic items could be disjoined and were inneffective within Anti-magic Shells/Fields, whereas Artifacts
Most of the monsters that would carry items in the Epic Bestiary wield 4 Artifacts. I think Alabaster is the only one to break that rule (he carries 6) but his weapons are a bit weaker because of it.
The only reason I ask is because I heard on this board that artifacts can have Divine/Cosmic/Transidental/Omnific abilities, and I don't know what those would cost to add on to artifacts.
IIRC its +6/+22/+144/+1200 respectively
Close, but not quite.
+6/+36/+216/+1200 (1272 if you want to be technical).
The logic is that a feat is 1/6th of a divine ability (see Cryptomnesia among other things), and feat is worth +1 on a weapon (see Mighty Cleaving), therefore it proceeds that a divine ability on a weapon is +6, and since a cosmic ability is worth six divine abilities, those cost +36 on a weapon, etc.
It works out to being the same ECL in the end, though you could make a case for lowering the + cost since it makes the ability situational (in that you need to have the weapon in your possession) instead of being innate to the character.