I can't find any mention in the 3.5E DMG that even a single artifact was in any way sentient.Harshax said:Huh? Artifacts have been sentient since 1E.
I can't find any mention in the 3.5E DMG that even a single artifact was in any way sentient.Harshax said:Huh? Artifacts have been sentient since 1E.
Mort said:Sorry but even per the DMG - this is just simply wrong.
An artifact moves on if and only if it is "meant to move on" and in a manor appropriate with the artifact (ie may be blatant, may be subtle) hence its status as a plot device.
Suicidal artifacts, already covered above. Potentially amusing plot concept: tired artifact trying to bully adventurers into destroying it at great peril to themselves.Why would an artifact stick around when it's destruction may be at hand? easy:
a good artifact may realize its destruction is at hand but that the greater good is served.
an evil artifact may sense its ultimate glory and just can't bring itself to move on.
Good. An artifact is not a normal magic item.Bishmon said:What has happened to artifacts? First, they're all sentient now, with their own goals and motivations and attitudes towards the wielder. And second, the damn thing goes away after a few levels once you've either satisfied it enough or disappointed it enough.
They managed to take artifacts from cool, unique, powerful magic items to unique, powerful magic items that I wouldn't ever want to deal with. That's an incredible turnaround, and one I didn't think was possible.
Absolutely agreed.hong said:Good. An artifact is not a normal magic item.
Bishmon said:I can't find any mention in the 3.5E DMG that even a single artifact was in any way sentient.
Kraydak said:The Eye of Vecna is described as being able and willing to tear itself from the user's eye socket in the middle of battle, just 'cuz. The Axe explicitly "vanishes" when it wants to (being a reasonably considerate item, it tends to pick its departure time carefully). 4e artifacts are very much described as having the ability to teleport (or similar) away at will.
Kraydak said:Or if it find that its bearer is a "hopeless case". I would generally consider someone bent on my destruction as being a hopeless case with respect to fulfilling my goals. You wouldn't?
Bishmon said:Absolutely agreed.
I'm just not a fan of going from "let's not simply make this a +X weapon" to "let's give it sentience and motivations and the ability to just get up and leave whenever it wants"
I mean, there's gotta be some middle ground in there, right?
Ah, yes, didn't see the Sword of Kas. That certainly is intelligent, the DMG says as much and lists the relevant ability scores.Harshax said:The sword of Kas has an Ego of 17 IIRC. And the hand or eye immediately turned the wearer to NE. And, I think all the orbs of dragonkind had egos.
The DMG didn't say exactly what every artifact's purpose was, but it was very clear that Artifacts had the goals and personalities that meshed with their creators.
First off, I don't think that's anything like a middle ground. In fact, that just sounds pretty much like how it is in 4E.Mort said:The middle ground is the DM designing a scenario where the artifact may not want to (or can't) leave. I've used the words plot device a few too many times in this threat, but they just simply cannot be stressed enough.
Again the point is to not treat artifacts as just some ultra powerful magic item - but as (sorry) a plot device.