Harshax
First Post
Bishmon said:And if the DMG was very clear in saying that artifacts had goals and personalities, I'd be interested in seeing it. From what I'm reading in the artifacts section and the intelligent magic items section, they don't even imply such a general thing, let alone make it very clear.
Page 156:
Many of these items tend to make their possessor reclusive, secretive, arrogant, and/or greedy. These effects are best to handle through manipulation of the player by means of powers, non-player characters, etc.
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I guess I mentally extracted that artifacts have personalities, because it was not appealing for me to thing all artifacts have the same psychological effects.