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D&D 5E [Artificer Analysis and Proposal] Mechanical Servant

Garresh

First Post
The current mechanical servant suffers from many issues which render it problematic at all levels of play. Currently, at the level at which you gain it, it completely obsoletes a Beast Master's animal companion in the damage department. While it lacks utility, it oversteps its role in a big way. After level 9, it starts to accelerate a bit, then fall off, but remains a large annoyance until it scales into obsolescence due to a lack of progression and low hit points.

This isn't purely a Role issue, as the DPR of an Artificer is resultingly out of line as well. The Gunsmith specialization for Artificer functions in an almost identical way to a Rogue in terms of how it does damage, which generally is viable at all levels(though slightly behind in the mid to late "teens" as other classes gain some late level damage boosts). In essence, by combining a large DPR spike that doesn't scale(and will quickly die in fights past level 12 or so) with a Rogue damage progression, we have a class that does extreme and unfair damage between levels 6 and 10, before falling into a weak rut after that.

I have included below examples as a way to compare a Construct Polar Bear vs a Animal Companion. I have also included Beastmaster DPR assuming a generic beastmaster using a Heavy Crossbow and upgrading Dex at every ASI, and using Hunters Mark at all times. This is compared against a generic Artificer with Gunsmith, using his Thunder Monger on every attack. In an ideal comparison, both will be using bonus actions every turn to shift marks, or reload guns, so it reaches some degree of balance.

All comparisons use the Revised Ranger



Current Comparisons:

Panther @ Ranger 6
Medium
Proficiency +3
AC 16

Saves
Str 5
Dex 6
Con 3
Int 0
Wis 5
Cha 1

HP 6d8(28)

Str 14
Dex 17
Con 10
Int 4
Wis 14
Cha 7

Skills:
Perception 5
Stealth 8
Athletics 5
Survival 5

Bite +6, 1d6+6
Claw +6, 1d4+6

  • Pet DPR at level 6: 19
  • Beastmaster DPR at level 6(Crossbow, 1d10+1d6+4): 13
  • Total DPR at level 6: 32




Constructed Polar Bear at Artificer 6
Large
Proficiency +2
AC 12

Saves
Str 5
Dex 0
Con 3
Int -4
Wis 1
Cha -2

HP: 5d10+15(42)

Str 20
Dex 10
Con 16
Int 2
Wis 13
Cha 7

Skills:
Perception +3

Bite +7, 1d8+5
Claw +7, 2d6+5
Note: Multitattack

  • Pet DPR at level all levels: 21
  • Pet Reaction DPR at all levels: 33
  • Gunsmith DPR per shot at level 6(4d6+4):18
  • Total DPR at level 6: 39-52
  • Ranger DPR: 32
  • Artificer DPR: 39-52


I advanced all characters to 9, which I'll omit here because it's just Dex and Proficiency increases, and got the following DPRs:

  • Beastmaster Pet DPR at level 9: 23
  • Beastmaster DPR at level 9(Crossbow, 1d10+1d6+5): 14
  • Total DPR at level 9: 37
  • Gunsmith Construct DPR at level 9: 21
  • Gunsmith DPR per shot at level 9(6d6+5):26
  • Total DPR at level 9: 47





Proposal:

The current Construct needs to suffer a big power hit at the initial levels, gain some scaling, and be repurposed into another role. By reworking the Construct to focus on a role as a protector and mount, rather than a damage dealer, the Construct can serve as a front line fighter or vanguard to protect the Artificer and his allies. Furthermore, by making it so the Construct does not regenerate naturally and does not recover on a short rest, but heals to full each long rest, the Construct becomes a tool which can be committed to a fight as a way to protect someone, while utterly lacking the longevity of a typical fighter or a barbarian. Part of the front line character's role is the ability to keep fighting and surviving through multiple fights. Giving the construct a good HP pool and defense, but limiting its healing to almost purely long rests makes it extremely useful on the front line, but always as a secondary to the true frontliners. In short, a useful bruiser who doesn't step on toes.

Changes to the Construct:

It must now be a CR 1 or lower creature, of size large.
It loses the multiattack ability, and any poisons it may have.
It loses any skill proficiencies it has.
It loses the ability to use its reaction to make melee attacks against your attacker(This doesn't affect opportunity attacks, just the special trait it has to use reactions to retaliate when you get hit).
For each Artificer level you gain after 6th, your construct gains an additional hit die and increases its hit points accordingly
Each time you take a long rest, you can repair your construct to full. Other than that, it does not regenerate hitpoints naturally.
It replaces its proficiency bonus with yours.
It gains proficiency in all saving throws.
Construct AC is equal to special plating, which has a value of 15 + its proficiency bonus(does not benefit from dexterity or barding).
Gains the "Protection" fighting Style as listed in the Fighter class features.


Important note: While not expressly listed, the construct does NOT gain proficiency bonus to damage, nor does it gain ability score increases. Its hit points increase, but its abilities do not. It does not gain any skills like a ranger pet either. The construct is a mechanical creature which fulfills a purpose, but it is not truly alive, and doesn't gain the utility features of an animal companion.

New Class Feature:
Bulkwark of Steel
At 11th Level, your Construct gains the Sentinel feat.


Now, I'd like to include some of the new stats of an example companion at key levels, for your comparison:



New Construct @ 6: Brown Bear

Large
Proficiency +3
AC 18

Saves
Str 7
Dex 3
Con 6
Int -1
Wis 4
Cha 1

HP 4d10+12(34)

Str 19
Dex 10
Con 16
Int 2
Wis 13
Cha 7

Skills:
None

Bite +7, 1d8+4
Claws +7, 2d6+4
Note: Multiattack removed

  • Pet DPR at level 6: 11
  • Gunsmith DPR per shot at level 6(4d6+4):18
  • Total DPR at level 6: 29
  • Compare to Beastmaster DPR at level 6: 32


New Construct @ 9: Brown Bear

Large
Proficiency +4

AC 19

Saves
Str 8
Dex 4
Con 7
Int 0
Wis 5
Cha 2

HP 7d10+21(61)

Str 19
Dex 10
Con 16
Int 2
Wis 13
Cha 7

Skills:
None

Bite +8, 1d8+4
Claws +8, 2d6+4

  • Pet DPR at level 9: 11
  • Gunsmith DPR per shot at level 9(6d6+5):26
  • Total DPR at level 9: 37
  • Compare to Beastmaster DPR at level 9: 37



In short, the new construct adds around 10 damage when it is acquired, but fails to advance in any way with regards to damage output. This is instead of the 20 or so damage it gains initially, which screws up the scaling for a good 5 levels. In the long term, the artificer gains a useful defensive tool, and something which gives it some interesting combat utility. Either way, it creates an interesting new mechanic which should in theory not subvert any existing roles.

I expect that this is not a final proposal, and that some nerfs will be needed. Perhaps removing the ability of the construct to gain save proficiency, or something along those lines. But regardless, the limit of utility and damage in favor of a bruiser should distinguish this from the Beastmaster and create a more balanced progression.

Possible problems: Since this is an initial proposal, there do remain some problems. For instance, the damage is reduced to be on par with a ranger at low levels, and fall off somewhat, but it still may be too high in conjunction with the sneak attack damage. Furthermore, the increased frontline potential may prove extremely problematic with the construct in this new form. Possible solutions could be to require the construct to use your bonus action to be commanded to move and attack.

It is ironic that the thing which annoys people most about vanilla Rangers may actually be a useful limitation and flavorful fix for the issues with artificers. I'm going to continue doing math and figuring this out, but if you think the current construct is too powerful, I suggest adding the caveat that it cannot attack without using your action.
 

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Garresh

First Post
A quick update. I weighed the DPR and mulled it over, and I think the best way to balance the construct is to make the following additional adjustments:

Construct gets a bonus to damage equal to your proficiency bonus.
Construct moves on your turn, but cannot take any actions or bonus actions.
You can use your action in order to let the Construct take an action, such as Attack, Shove, or Aid.
Construct still is allowed to use Reactions without needing you to do anything, as it was designed for a protection role.

This means that the DPR of the artificer will fall somewhat behind true DPR classes, but still keep pace with a rogue of equal level, in exchange for the heightened utility of a durable construct that can keep pace with you, and all their other toys.
 

Xeviat

Hero
Thank you for doing this analysis. I too found the servant to be a little much when it was gained. If it was meant to be a Find Steed-like mount, it would have been fine. Getting its own attack and a possible reaction attack is a bit much.


Sent from my iPhone using Tapatalk
 

Interesting comparison, and about what I figured. A larger pet peeve I have with looking at it from the beast master perspective isn't even the damage, but the fact that they can have a large pet in the first place. Here is this new artificer strolling up on his mechanical bear while the human ranger can't even have a damn trusty horse to ride unless he literally roleplays his ass as one...

That aside, what astounds me is that the mechanical pet, while great in theory, is a base class festure, and not a third subclass where it cpuld be fully developed as a concept and make the class feel less lacking on options overall. Also -and I can't believe I'm quoting many of the anti-beastmaster people in saying- "what if I wanted to play a gunsmith or alchemist who *didn't* have a robot pet?" XD
 
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Ancalagon

Dusty Dragon
I think there is a ton of "variability" on the concept of a robot servant, lots of design space.

It could be a "defensive/tank" robot as your version (and I agree with your general analysis). But it could be a flying/running/swiming steed. It could be a heal-bot. A mobile turret. A butler...
 

Garresh

First Post
Well, the way I have it set up now it can use your action to do one good hit, but thats generally not "optimal". But there's nothing stopping you from using it as a steed. It still retains access to giant eagles ans several fast mounts, which can use their move action without needing you to command them. I specifically avoid turrets and healbots because, well, that's what the pet subclass is for. XD

Also, yeahzthe fact that the artificer gets a bigger pet than beastmaster is a major sticking point, which is why I have this set up to lose skill proficiency, autonomy, damage, and(as a result of needing your action) combat utility. But that I mean the beastmaster pet can automatically opt for trip attacks and stuff. They can make Athletics their pet skill and advance Strength with their ASIs. The artificer pet cannot do any of that, except the base features, and it uses your action. At least by my design.

It is my hope that despite having the larger pet, the beastmaster will ultimately outshine the construct by beint an organic and flexible creature that is actually alive, rather than a rigid and specialized machine designed to serve the purpose of mount or shield.
 

That aside, what astounds me is that the mechanical pet, while great in theory, is a base class festure, and not a third subclass where it cpuld be fully developed as a concept and make the class feel less lacking on options overall. Also -and I can't believe I'm quoting many of the anti-beastmaster people in saying- "what if I wanted to play a gunsmith or alchemist who *didn't* have a robot pet?" XD

When I made an artificer design for DMsGuild last year, I made the robot companion for mine into the focus of an archetype rather than a single class feature. I felt that making it a single feature would have limited the options too much for what could be done with it; the result is that the class features for the archetype progressively increase the customizability of the robot, which seems like it should be.

Another issue that came to mind that the UA artificer design seems to have overlooked is the size of the robot. The UA version makes it Large, which can limit its ability to actually be used on adventures as well as limit the settings in which it can be used; can you imagine how townspeople in a medieval setting would react to a potentially dangerous creature of metal walking around with a person? They'd totally freak out. The local law enforcement might end up stopping the PCs as well to commandeer the weapon of potential property destruction that they're bringing along with them. I made sure that mine was Medium sized for such reasons.

Here's a link if you want to see for yourself. It's PWYW so you can donate however you wish.

https://www.dmsguild.com/product/174669/THE-ARTIFICER-5e-Class-?
 

Awesome Adam

First Post
I know it's a construct, but does anything in the rules say it needs to be obviously so ?

A mechanical bear, covered in fur, would probably be less conspicuous, than a giant shiny robot bear.
 

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