AKRandomRicker
First Post
I like it! It just looks like it's going to be a blast to run, both as a DM and as a player! It's full of interestingly "Arcana-tech" flavored mechanics and features!
In response to some of the things others have said:
-I like the Homunculus, it reminds me of all the 3e Eberron pictures of "Warforged animals", and the turrets are strait out of 4e (Animate Arbalester ability), in fact a LOT of the Artificer abilities seem perfect for use in a game, and especially in an Eberron campaign! Only thing that really seems to be missing is a "Bomb" cantrip to simulate the old "Bomb" class-feature.
-I love the idea of using the class abilities of the old UA Artificer with the new base to expand the Class, and calling the new Alchemist "Mad Scientist" is a SWEET idea!
What it all boils down to is that I like the class, but I have an Eberron bias, and each to their own for how they use and feel about this TEST material!
In response to some of the things others have said:
-I like the Homunculus, it reminds me of all the 3e Eberron pictures of "Warforged animals", and the turrets are strait out of 4e (Animate Arbalester ability), in fact a LOT of the Artificer abilities seem perfect for use in a game, and especially in an Eberron campaign! Only thing that really seems to be missing is a "Bomb" cantrip to simulate the old "Bomb" class-feature.
-I love the idea of using the class abilities of the old UA Artificer with the new base to expand the Class, and calling the new Alchemist "Mad Scientist" is a SWEET idea!
What it all boils down to is that I like the class, but I have an Eberron bias, and each to their own for how they use and feel about this TEST material!
Last edited: