I don't think there is a bunker strong enough to endure the fanbase exploding over this.
My idea for guns in Eberron was that the ancient Dhakaani Empire had weapons known as "boomsticks" that were guns, but the Goblins lost knowledge of how to make such weapons after the Dhakaani Empire fell.I've gone two ways in the past, adding guns to Eberron.
1) Magic Guns. It's a gun, looks like a gun, it's totally a gun. It is just powered by an alchemical liquid that explodes when you pull the trigger, because magical magnets, basically. It smells bad, too much of it in a small space will cause eyes to water, and it otherwise functions like a gun.
2) A new kind of wand/rod/staff that does a very simple kind of damage, doesn't have charges, and requires no training or spellcasting ability. So, it's more magical in feel, because it's a wand/rod/staff, and it does fire, or radiant, or cold, or whatever, but otherwise it works like a gun that is magical. Range increments, add dex to attack and damage, etc.
Both work fine, IME.
The thing with Eberron is it has magic pretty much falling out of the sky. So why would someone build a device for shooting little lead balls, when it is easier, cheaper, and more effective to build something that shoots lightning?
Eberron is a game where a 'Critical Role' approach is good - they're just being discovered at the time that Eberron takes place.
I certainly think so. Especially when you consider that it could be based on a miniaturization of lightning rail tech, or a reliably imbued variant of something like Magic Stone or Catapult.
NPC Wandslingers can't generally cast spells without a wand. Remember in Eberron PCs are unusual. Its like why there are a lot more magewrights than artificers in the world: PC caster classes are much rarer than NPC Wandslingers, and much less limited.For me, using guns in Eberron doesn't change the setting pretty much at all, except that the common guard and soldier gets more lethals. The problem for me with wandslingers is that you still have to be able to cast spells to use a wand. However, I do think that Eberron is a setting where using the "Level 1 Bonus Feat (can't be traded for an ASI)" houserule makes a lot of sense, so having characters with Magic Initiate, and a fancy wand, can work. Still, the wandslinger can't fill the same role of the firearm, IMO at all, unless it's something that can be picked up off the floor by an untrained peasant and kill you dead, so Wandslingers are always gonna fall short on that.
Firearms aren't something that you can just decide to invent from scratch. They are the result of many technological advances in metallurgy, engineering, chemistry etc. Only after all those were known were people able to consider the concept of a firearm as a practical weapon.Even in a saturated low-magic setting like Eberron, most people can't cast damaging cantrips at-will. In fact, the presence of special arcaneers on the battlefield throwing magic around at non-magical soldiers makes a great argument for inventing firearms to level the playing field.
Yep. If a player was dead-set on playing the Gunsmith Artificer, and wasn't willing to adjust it to fit in with the setting, having them be unique would be the way that you could allow them to without dissonance. They're the mad inventor who has developed something completely off the charts, and it will only work for them due to their knowledge of the magic involved.This is one viable way to go without changing the canon at all. The timeline didn't move forward, and someone has just come up with the idea. If you don't want the thundercannon subclass, no one has yet to come up with it yet. I mean, it's not that far off from what they did with the timeline for Dark Sun in 4e. Whatever direction you want to take your own game branches off of the presented material.
Bound Air Elemental possibly. That would make the lightning effect (which becomes more powerful than the physical as you level) more logical.Another alternative I've pondered is fluffing it as a Cantrip strength variant of Thunderwave plus a runically enhanced firing barrel to fire projectiles with pure air pressure. In other words, rather than alchemical gunpowder substitutes you'd be using magically powered airsoft guns strong enough to do actual damage. It would explain why the weapons can't be handed to just anyone, get more powerful as you go up in level, and are easily enhanced with extra magical effects. They'd be a pretty specialized weapon, but so is most of what PCs get up to, and you can just figure most Gunsmiths make their own guns.