Targos said:They can metamagic trigger wands, but that gets expensive.
Grogtar said:At about 10th level Artificers outpace the damage on any other class.
Twind, Maximized, Quickened, Repeating Scorching Ray. Uses 1 charge from a standard wand.
Does 4d6 + 4d6 (Twin) x 2 (Quickened, so twice in a round) x 2 (Repeating) for about 190ish dmg in a 2 round period with one charge from a wand.
blargney the second said:Every character in D&D has two classes simultaneously: super-hero with innate powers, and super-hero gadgeteer.
The balance between the two depends on wealth levels, and as a result is a little finnicky. Artificers shift focus from innate to gadgets. They can be broken by dedicated focus, just like any other character build. (Incidentally, disarm is anathema to artificers. )