darkadelphia
First Post
A perception modifier of +10 + 1/2 level or greater is not uncommon in a five person party. Such a character will always see traps of his or her level or lower and will almost always see hiding enemies.
Obviously, you shouldn't punish the player for having high perception, so it's necessary to include hidden enemies and traps so that they get what they paid for. However, this can make encounter design quite difficult. Without making all your traps high level/elite, they're going to stick out like sore thumbs.
Two solutions I've thought of are to have "beneficial traps" so that a given PC does not know whether a trigger plate will dispense candy or pain. Taking this too far is very "gotcha!" and against spirit of the new edition (a spirit which I feel has made my games very fun).
The other solution I've come up with is to have trigger plates in places the high perception character is unlikely to see or have them in places the PCs cannot avoid. Once again, very "gotcha!"
I'm a bit perplexed on what to do--I like traps in theory, and excluding them is unfair to the rogue, but it's a waste of xp budget to put in traps that the PCs have no chance of falling for.
For those of you playing high perception characters, how often do you feel that you need to absolutely foil a trap/ambush to feel like you're getting fair mileage from your skill training?
Obviously, you shouldn't punish the player for having high perception, so it's necessary to include hidden enemies and traps so that they get what they paid for. However, this can make encounter design quite difficult. Without making all your traps high level/elite, they're going to stick out like sore thumbs.
Two solutions I've thought of are to have "beneficial traps" so that a given PC does not know whether a trigger plate will dispense candy or pain. Taking this too far is very "gotcha!" and against spirit of the new edition (a spirit which I feel has made my games very fun).
The other solution I've come up with is to have trigger plates in places the high perception character is unlikely to see or have them in places the PCs cannot avoid. Once again, very "gotcha!"
I'm a bit perplexed on what to do--I like traps in theory, and excluding them is unfair to the rogue, but it's a waste of xp budget to put in traps that the PCs have no chance of falling for.
For those of you playing high perception characters, how often do you feel that you need to absolutely foil a trap/ambush to feel like you're getting fair mileage from your skill training?