Ashes, all [closed]

Neikron

Explorer
Penton obsessively wipes off the blood he has just recently gained. After a few moments he regains some of his composure, and heads with the others toward the house. His hands, still somewhat shaking, grip the hilt of his blade and squeeze, as if thinking he may lose it at any moment. Normally he would be first to enter, quietly, but it is quite clear that Penton does not want to run into any more trouble.
 

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mips42

Adventurer
The house stands silent. The windows are dark, the front door closed, the side door slightly ajar from when the Kobolds burst out of it. There is no discernible movement from inside or anywhere near the house.
 


mips42

Adventurer
Heron, his blade still drawn, advances towards the open door and calls inside.

"Anyone there?"
As you approach the side door and peer in, you can see a large open space, likely a living or common room. In the gloom you can make out a sturdy table and chairs roughly in the center of the room. The floor is a jumble of broken pottery, torn fabric and other similar item.
Your call is unanswered. The house is totally silent.
 

PierceSG

First Post
After tying up the lizard man, gagging it up as well as restraining it to make sure he can't escape, Ashurn followed the rest of the party into the house with his great sword out in front of him.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Heron checks to see if anyone is staying with the captive. If they are, or if it is unconscious, fine.
If not, then he knocks it unconscious, casts spare the dying if needed, which will give them 1-4 hours.

Then he will proceed to enter the house, sword drawn. and cautiously checking for any ambushes.
 

mips42

Adventurer
Once inside the side door, there is a decent sized space. In the near-dark, it's difficult to see much but you can make out a stone fireplace along the same wall as the door, a sturdy-looking table and chairs roughly in the center of the room, a rough staircase heading up along the wall to your left and a open doorway across the room.
 

PierceSG

First Post
"Lester, would you mind lighting up the fireplace with your magic?", asked Ashurn as he walks towards the left side of the doorway, looking out for any movements.
 

Kaodi

Hero
"You, um, might want to take a step back," says Lester. The wizard rolls up his sleeves and conjures a sparkler between his hands. He tries to gently lob it into the fireplace, but when it makes contact it explodes and sends debris from the fireplace scattering everywhere. It does, however, accomplish the goal of lighting a fire.
 

mips42

Adventurer
The ash and shattered bits of wood from the fireplace only add to the debris that is on the floor here and the light from the fire does little to make the room more cheerful.
Nearly every part of the floor is covered with debris of one kind or another including broken pottery, torn bedding and broken furniture. Sitting upon the mantle is a mostly-intact lantern that is easily lit.
The yellow light of the oil lantern only serves to make the scene look worse. The table, chairs and even the walls show scars that would appear to be claw marks from the Kobolds, Lizardkin or both. You seriously doubt if there is more than one thing outside the table, chairs and lantern that is intact here.
To your left you can see what would be the front door, a open doorway that likely leads to the kitchen area almost directly across the room from the door you entered, as well as the rough stairway heading to the second floor.
 

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