I think the assasin class from the DMG is good, but I just had a thought for a more lethal, yet weaker assasin. Tell me what you think.
Hit Die: d6
Requirements:
Alignment: Any Evil
Move Silently: 10 ranks
Hide: 10 ranks
Disguise: 4 ranks
Special: As Assasin
1 Death Attack, Poison Use
2 +1d6 Sneak Attack
3 +2d6 Sneak Attack
4 +3d6 Sneak Attack, Special Ability
5 +4d6 Sneak Attack
6 Fast Death Attack
7 +5d6 Sneak Attack, Special Ability
8 +6d6 Sneak Attack
9 +7d6 Sneak Attack
10 Greater Death Attack 1/day
BAB: As Rogue
Class Skills: As Assasin
Skill Points at Each Level: 4+Int Modifier
Class Features:
Weapon and Armor Proficiency: As Assasin
Sneak Attack: As Assasin
Death Attack: As Assasin and "An assasin always adds her class level to her saving throw against another assasin's death attack."
Poison Use: As Assasin
Special Ability: As a rogue but the options are limited to: Crippling Strike, Death's Protection, Lethality, Opportunist, Resist Poison, and Skill Mastery.
Death's Protection: Your focus is unrivaled when you have marked someone for death. You gain a +4 dodge bonus against someone you have studied long enough to make a death attack. This bonus lasts until you make a death attack or your death attack duration expires.
Lethality: The saving throw DC of any poison you apply to a weapon is 2 higher. Your death attack DC is also 2 higher.
Resist Poison: You gain a +4 bonus to saves against poison. If you pass the first save you do not have to make a second one, it is automatically passed.
Fast Death Attack: Instead of 3 rounds of study, only 2 rounds are required. The death attack duration is 1 minute instead of 3 rounds (the time before it expires).
Greater Death Attack: If the assasin scores a critical hit while making a greater death attack, the number of sneak attack dice are multiplied by the crit modifier (Max 40d6). For instance, an assasin making a death attack with a rapier who scores a critical rolls double the normal number of sneak attack dice. You must choose to use this ability after you score a critical hit, and it may only be performed 1/day.
Ok, no spells, no Uncanny Dodge, no Saves vs Poison. 2 extra sneak attack dice, Fast Death Attack, 2 Special Abilities, and Improved Death Attack. The requirements are also for a level 7 rogue meaning Greater Death Attack is obtained when wizards and clerics get 9th level spells.
My original thought was to give sneak attack dice every level, but I toned it back. The prc name can be tailored to any campaign setting or it can replace the standard assasin.
I nerfed Greater Death Attack (Changed name from improved to greater) by giving it a cap and a 1/day limitation. This is the pinnacle art of an assasin, its not meant to be abused by adventurers. It does however provide a way for an assasin to kill an adventurer.
Technik
Hit Die: d6
Requirements:
Alignment: Any Evil
Move Silently: 10 ranks
Hide: 10 ranks
Disguise: 4 ranks
Special: As Assasin
1 Death Attack, Poison Use
2 +1d6 Sneak Attack
3 +2d6 Sneak Attack
4 +3d6 Sneak Attack, Special Ability
5 +4d6 Sneak Attack
6 Fast Death Attack
7 +5d6 Sneak Attack, Special Ability
8 +6d6 Sneak Attack
9 +7d6 Sneak Attack
10 Greater Death Attack 1/day
BAB: As Rogue
Class Skills: As Assasin
Skill Points at Each Level: 4+Int Modifier
Class Features:
Weapon and Armor Proficiency: As Assasin
Sneak Attack: As Assasin
Death Attack: As Assasin and "An assasin always adds her class level to her saving throw against another assasin's death attack."
Poison Use: As Assasin
Special Ability: As a rogue but the options are limited to: Crippling Strike, Death's Protection, Lethality, Opportunist, Resist Poison, and Skill Mastery.
Death's Protection: Your focus is unrivaled when you have marked someone for death. You gain a +4 dodge bonus against someone you have studied long enough to make a death attack. This bonus lasts until you make a death attack or your death attack duration expires.
Lethality: The saving throw DC of any poison you apply to a weapon is 2 higher. Your death attack DC is also 2 higher.
Resist Poison: You gain a +4 bonus to saves against poison. If you pass the first save you do not have to make a second one, it is automatically passed.
Fast Death Attack: Instead of 3 rounds of study, only 2 rounds are required. The death attack duration is 1 minute instead of 3 rounds (the time before it expires).
Greater Death Attack: If the assasin scores a critical hit while making a greater death attack, the number of sneak attack dice are multiplied by the crit modifier (Max 40d6). For instance, an assasin making a death attack with a rapier who scores a critical rolls double the normal number of sneak attack dice. You must choose to use this ability after you score a critical hit, and it may only be performed 1/day.
Ok, no spells, no Uncanny Dodge, no Saves vs Poison. 2 extra sneak attack dice, Fast Death Attack, 2 Special Abilities, and Improved Death Attack. The requirements are also for a level 7 rogue meaning Greater Death Attack is obtained when wizards and clerics get 9th level spells.
My original thought was to give sneak attack dice every level, but I toned it back. The prc name can be tailored to any campaign setting or it can replace the standard assasin.
I nerfed Greater Death Attack (Changed name from improved to greater) by giving it a cap and a 1/day limitation. This is the pinnacle art of an assasin, its not meant to be abused by adventurers. It does however provide a way for an assasin to kill an adventurer.
Technik
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