...And it's not a bad thing.
My group is 16th level now (getting close to 17, which will be scary for me as the DM!), and I'm finding that the encounter building guidelines don't really matter - especially the multipliers by numbers. Basically I just put whatever I want in an encounter now.
Deadly is also not really deadly, it's more like 'taxing', as it doesn't really threaten the players, but consumes more resources. There are some combinations and monsters you have to watch out for however, so this isn't quite a blanket rule.
The biggest throw away is the numbers multiplier. My group in particular has access to so much efficient AoE now that encounters that are deadly due to numbers basically are like normal encounters.
I'm actually enjoying it more now. Less crunch and less prep work, and more freedom to just do what makes sense for that encounter, as opposed to adhering to the numbers.
My group is 16th level now (getting close to 17, which will be scary for me as the DM!), and I'm finding that the encounter building guidelines don't really matter - especially the multipliers by numbers. Basically I just put whatever I want in an encounter now.
Deadly is also not really deadly, it's more like 'taxing', as it doesn't really threaten the players, but consumes more resources. There are some combinations and monsters you have to watch out for however, so this isn't quite a blanket rule.
The biggest throw away is the numbers multiplier. My group in particular has access to so much efficient AoE now that encounters that are deadly due to numbers basically are like normal encounters.
I'm actually enjoying it more now. Less crunch and less prep work, and more freedom to just do what makes sense for that encounter, as opposed to adhering to the numbers.