After a long session of D&D Next I've come to the conclusion that Attack Cantrips really need to use attack rolls instead of saving throws. Foremost among the reasons: it's a waste of the DM's time.
In the party was a Wizard with Ray of Frost, and a Cleric with Lance of Faith, both at-will attack cantrips that require the DM to roll Dexterity saves to avoid a whopping 1d8 damage. After about three hours of rolling saves to avoid 4 points damage, I just told the players to begin rolling the monsters' saves themselves - effectively turning the cantrips back into attack roll spells.
Given that most of the monsters in the bestiary have a Dexterity modifier of +0, +1 or +2, I told my players to assume a +1 Dexterity modifier to any monster they attacked with their cantrip. If the monster had a better or worse modifier, I really didn't care (neither did the players), given that the damage is so little.
So count this as another reason why cantrips should go back to using attack rolls.
In the party was a Wizard with Ray of Frost, and a Cleric with Lance of Faith, both at-will attack cantrips that require the DM to roll Dexterity saves to avoid a whopping 1d8 damage. After about three hours of rolling saves to avoid 4 points damage, I just told the players to begin rolling the monsters' saves themselves - effectively turning the cantrips back into attack roll spells.
Given that most of the monsters in the bestiary have a Dexterity modifier of +0, +1 or +2, I told my players to assume a +1 Dexterity modifier to any monster they attacked with their cantrip. If the monster had a better or worse modifier, I really didn't care (neither did the players), given that the damage is so little.
So count this as another reason why cantrips should go back to using attack rolls.