I have a minor issue with melee attacks, and was wondering if anyone else had come up with a way to deal with it.
If my fighter is adjacent to an enemy, I can attack it with a basic melee attack or melee power as a standard action.
If my fighter is 3-5 squares away from an enemy, I can charge it and make a basic melee attack as a standard action.
If my fighter is 2 squares away from an enemy, I cannot make any melee attacks without also using a move action (assuming he has no reach weapons).
That just seems wonky to me. I'm thinking of proposing a house rule where you can charge an enemy from 2 squares away, but don't get the attack bonus because you couldn't get up to speed.
Has anyone else dealt with this weirdness?
If my fighter is adjacent to an enemy, I can attack it with a basic melee attack or melee power as a standard action.
If my fighter is 3-5 squares away from an enemy, I can charge it and make a basic melee attack as a standard action.
If my fighter is 2 squares away from an enemy, I cannot make any melee attacks without also using a move action (assuming he has no reach weapons).
That just seems wonky to me. I'm thinking of proposing a house rule where you can charge an enemy from 2 squares away, but don't get the attack bonus because you couldn't get up to speed.
Has anyone else dealt with this weirdness?