Attack on the Bandit Camp [Concluded]

Kahuna Burger

First Post
Patlin said:
The Javelin comes close to its target, but is deflected by the cover provided by the watchtower.

Sara will move underneath the watchtower (assuming that is possible) to give her cover from the crossbowman while she looks for another good target. if possible I'd like sara to do part of her move and then assess what if anything she can do with the rest of her action.
 

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Erekose13

Explorer
Tenebrynn casts magic missile at one of the pikemen threatening Charlarn. (P5) 8dmg "Ouch that hurt!" he says allowing some emotion to flare after such a hard hit.
 

Patlin

Explorer
Round 5 Continues
Tenebrynn's magic missiles take down P5.

Iggy fires his crossbow at X4, hitting for 1 point of damage. Note re: Iggy [sblock]Iggy (NPC'd) has the following spells memorized:
Standard Spells(4+1 div/2+1 int+1 div/1+1int+1div): detect magic, daze, light, message, ghost sound, mage armor, color spray, comprehend languages, charm person, invisibility, detect thoughts, mirror image
[/sblock]

X2,5,6,7, and 8 Fire at Charlarn, who is dodging X8. [Inconsistent below, but since he dropped P8 I'm resolving it that way.] All miss, though X8 is dangerously close.

X4 shoots Tenebrynn, a critical hit for 10 damage. Tenebrynn staggers under the blow, nearly senseless from the pain. (Exactly 0 hp, unable to safely take an action.)

X3 fires at Sara, hitting her for 6. (Critical not confirmed.)

The pikemen continue to flail hopelessly against Charlarn's shield.

(Ashnar is up next. Also needs an action from last round.)

Map Update

Code:
  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
01     -----       -----     -----          |
02    |tent |     |tent |   |tent |         |
03     -----       -----     -----          |
04      X5X6X8                              |
05  XX    XX    P7  Ch  Te  As      Ne      |
06     #X2                                  |
07  XX    XXX7      P6       XX    XX       |^^^^
08                    Ri        # Ig      Di|^^^^
09              L1EML2       XX    XX       |^^^^
10   -----    -----                         |
11  |tent |  |tent |                        |
12   -----    -----       X4                |
13                                          |
14                                          |
15                      -----               |
16                     |tent |              |
17                      -----               |
18                                          | 
19         XX    XX                         |
20            # X3                          |
21         XX    XX                         |
22                                          |
23__________________Sa[]_____________________
24                  
25
26

^^ = Hill/Raised Area
XX = Watchtower Support Beam
# = ladder hanging down from watchtower

21 (16) -- Te = Tenebrynn, 21 damage, 0 hp remaining (R3)
21 (14) -- Ch = Charlarn, 8 damage (J5)
17 (16) -- Ig = Iggy (In Tower) (Q8)
17 (14) -- Bandits, Non-Leaders (see below for abreviations)
15 -- As = Ashnar, 5 points nonlethal damage (R4)
10 -- Ne = Nezrak (S4)
08 -- Ri = Rinaldo (In tent)
-- Bandit Leaders
07 -- Di = Dioran (U8)
06 -- Sa = Sarah (J23, 4 damage)

P1 = Bandit with pike, 1st
X2 = Bandit with Crossbow, 2nd
etc.
 

Kahuna Burger

First Post
Patlin said:
X3 fires at Sara, hitting her for 6. (Critical not confirmed.)

Sara considers a number of actions, including climbing up into the tower and beating the bandit senseless with his own crossbow.... :] ooc: can Sara sheath one of her swords as part of a movement, like drawing one is if you don't have the quickdraw feat? I need a quicksheath feat too... :\
 


Steve Jung

Explorer
Charlarn of Phyrah: Male human cleric 3/ranger 1

Charlarn takes a step to K04. He casts cure light wounds on Tenebrynn (curing 9 hp). "May the Searcher heal you."

Cleric Spells Prepared (4/3+1/2+1: save DC 13 + level):
0-detect magic, guidance, light, mending;
1-bless, cure light wounds, protection from evil, sanctuary*;
2-cure moderate wounds, locate object*, status.
*Domain spell.
 


Velmont

First Post
Rinaldo looks at the three guys who just came out. One must be the leader. The other there bodyguard. Surely not the lowest of there group... What a mess we are in... Seeing that we won't be able to duel the leader, Rinaldo decide to take down the first bodyguard, guessing the leader musu be the one in the center, he quickly attack the swordman nearest him (L2). Doing a small feint, he find a hole in the armor and trust his rapier (I hope) and wound the bandit for 2 damage. (Add 16 if sneak apply... better be :eek: )
 
Last edited:

Knight Otu

First Post
Ashnar moves as close as possible at the X5X6X8 group (if necessary, this can take up both rounds), and tosses his alchemist's fire at the middle one (touch attack, Range Increment 10 feet). If this is a hit, he deals 3 damage to the bandit, and 1 damage to those within 5 feet of the impact. If not a direct hit, it deals 1 damage to those within 5 feet of the impact.
On a direct hit, it may deal additional damage next round.
 

Manzanita

First Post
Iggy

"Counterspells!" Iggy curses under his breath. He is dissapointed not to see some lightly armored spellcasters to shoot at. His only good offensive spell left is not effective at his current range. Still, he's in a good position, so he keeps firing. This time he'll aim at the center figure in the trio Rinaldo is attacking.

OOC: Attack roll: +5 +17 =22. probably hits. Dmg: 1d6 = 5 pts

Standard Spells(4+1 div/2+1 int+1 div/1+1int+1div): detect magic, daze, light, message, ghost sound, mage armor, color spray, comprehend languages, charm person, invisibility, detect thoughts, mirror image
 

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