Triangleman27
First Post
A simple suggestion:
By default, beating the target's AC causes damage equal to median of the possible results of the damage die plus any bonuses. Hence, a shortsword would do 3 points of HP damage instead of 1d6, longsword 4 instead of 1d8, etc.
Beating the AC by 10 or more causes the maximum possible damage that could result from the damage dice before applying any modifiers(ie. 6 from a shortsword, 8 from a longsword).
If the modified result of the attack roll is exactly the target's AC, the minimum possible damage is inflicted.
In the case of a Critical Threat, the result of the confirmation roll determines the multiplied damage (minimum, medium or max).
For the sake of consistency, a similar setup can be easily done for saving throws.
Now, this is so simple that I'm guessing someone already tried it- and ran into unforeseen complications. Probably players would be far more concerned with beefing up their To Hit stats and breaking feats like Weapon Finesse.
Thoughts?
By default, beating the target's AC causes damage equal to median of the possible results of the damage die plus any bonuses. Hence, a shortsword would do 3 points of HP damage instead of 1d6, longsword 4 instead of 1d8, etc.
Beating the AC by 10 or more causes the maximum possible damage that could result from the damage dice before applying any modifiers(ie. 6 from a shortsword, 8 from a longsword).
If the modified result of the attack roll is exactly the target's AC, the minimum possible damage is inflicted.
In the case of a Critical Threat, the result of the confirmation roll determines the multiplied damage (minimum, medium or max).
For the sake of consistency, a similar setup can be easily done for saving throws.
Now, this is so simple that I'm guessing someone already tried it- and ran into unforeseen complications. Probably players would be far more concerned with beefing up their To Hit stats and breaking feats like Weapon Finesse.
Thoughts?