Saeviomagy
Adventurer
Either
You can choose to control the mount
- it acts on your init
- it can take dash, disengage or dodge actions only
- it moves and acts as you direct, which does not take an action on your part
This means that you can (for instance) move the full movement complement of your horse through opponents (ie - disengaging) while taking a full attack.
OR
You can choose not to control the mount
- it acts on it's own initiative
- it can take any action
- it does what the heck it feels like. For a normal riding horse and a bloodthirsty warrior, I expect this is usually not to the rider's benefit in combat. Out of combat? Guiding a horse with your knees is pretty elementary, so it's going to go where you want with some reasonable vetos from the DM. For a warhorse, it's going to go where you want and trample whoever you direct it to walk through, and directing it won't typically take an action. Again there will be some reasonable vetos, and you won't be able to attack mid-movement.
In short - going up against a warbeast-mounted opponent when you are unmounted is pretty nasty: he's going to run rings around you and then his horse will step on your face while he stabs you.
The find steed mount is a different beast again, because it has a high enough intelligence that it can understand what you say to it, and "you have an instinctive bond with it that allows you to fight as a seamless unit" and you can communicate with it telepathically. I'd say that executing complex tactics becomes pretty easy. Things like having IT ready an action so you can get your full attack while it moves, dismounting, fighting and remounting, responding to orders from across the battlefield etc. It's also not likely to balk at much, because it can't die.
You can choose to control the mount
- it acts on your init
- it can take dash, disengage or dodge actions only
- it moves and acts as you direct, which does not take an action on your part
This means that you can (for instance) move the full movement complement of your horse through opponents (ie - disengaging) while taking a full attack.
OR
You can choose not to control the mount
- it acts on it's own initiative
- it can take any action
- it does what the heck it feels like. For a normal riding horse and a bloodthirsty warrior, I expect this is usually not to the rider's benefit in combat. Out of combat? Guiding a horse with your knees is pretty elementary, so it's going to go where you want with some reasonable vetos from the DM. For a warhorse, it's going to go where you want and trample whoever you direct it to walk through, and directing it won't typically take an action. Again there will be some reasonable vetos, and you won't be able to attack mid-movement.
In short - going up against a warbeast-mounted opponent when you are unmounted is pretty nasty: he's going to run rings around you and then his horse will step on your face while he stabs you.
The find steed mount is a different beast again, because it has a high enough intelligence that it can understand what you say to it, and "you have an instinctive bond with it that allows you to fight as a seamless unit" and you can communicate with it telepathically. I'd say that executing complex tactics becomes pretty easy. Things like having IT ready an action so you can get your full attack while it moves, dismounting, fighting and remounting, responding to orders from across the battlefield etc. It's also not likely to balk at much, because it can't die.
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