blargney the second
blargney the minute's son
They're deliberately not balancing against the old magic items. (And I think it's a good thing.)Felon said:I'm all for new options, but they do need to be balanced against the old ones.
-blarg
They're deliberately not balancing against the old magic items. (And I think it's a good thing.)Felon said:I'm all for new options, but they do need to be balanced against the old ones.
Absolutely - it's really important to let players know ahead of time that not everything is going to be universally available. And then remind them. Constantly.cthulhu_duck said:Yes, but the expectations around ease of purchase I find often differ between GM and Player(s).
I'm not sure I see how this stops you from letting augment crystals have an interesting history. Say they were originally made by a mysterious earth elementalist, or they're formed from crystallized illithid thought bubbles, or whatever. Just because an item is new or less expensive in no way prevents it from having a cool back story.Arkhandus said:Yeah, 3.5 sure messed it up. In that way, the augment crystals might not be so bad, but I still agree with Schmoe. I prefer magic items having a history and being interesting, at least primarily.
Piratecat said:I'm not sure I see how this stops you from letting augment crystals have an interesting history. Say they were originally made by a mysterious earth elementalist, or they're formed from crystallized illithid thought bubbles, or whatever. Just because an item is new or less expensive in no way prevents it from having a cool back story.
Piratecat said:I'm not sure I see how this stops you from letting augment crystals have an interesting history.
Himoura said:a +1 weapon can't have the greater truedeath crystal all it can have is the lesser which is a +d6 damage to undead. no big deal a cleric using the alternate turning rules for damage can often do more.
my old ranger/wizard used to have a +1 bow which i was adding elemental damage to it, slowly. but now it would be far better to go to a +3 bow and put a crystal in it.
As i understand it only 1 crystal can be added to the weapon at any time, so i don't see the changing crystal in the middle of battle being a problem, if your fighting firey creatures first round put an icy crystal in and your set for the battle.
IMO as it stands getting a +1 weapon and then adding elemental damage is better then getting a +2 weapon. D6 extra damage VS +1 to hit and +1 damage.