Benjamin Olson
Hero
Sure. But in those outlier situations you can just let them roll with a 5% chance that they will learn it was impossible. I can live with that just fine.So, on one hand I like the “just don’t let them roll if they can’t succeed” answer, but there are drawbacks to it. You have to TELL the player that they can’t succeed, and I can envision situations where that would be a problem. Are they somewhat contrived situations? Yeah, maybe, but they do exist, and they weren’t a problem before.