Abstruse
Legend
I haven't seen a conversion of the 4e Avenger class to Pathfinder/3.5 and I can't find anything similar that could be made as a build. It is probably my favorite 4e class and I'd love to see a version in Pathfinder/3.5 due to its unique flavor.
For those unfamiliar with the class, it's basically a divine assassin, receiving power from his/her deity to gain extra strength to destroy enemies. Unlike other divine classes, they are combat-focused and have few abilities to aid others (aside from giving bonuses to hit or damage).
Here's what I believe is core to the Avenger class:
- Oath of Enmity feature, which allows the Avenger to declare a single enemy as the focus of his divine rage, getting combat bonuses against this target. The main one of these bonuses is that, as long as no other ally is closer to the Oath of Enmity target than the Avenger, he can roll any attack rolls twice and user either result.
- Wisdom-based melee fighter.
- Two main build types, one of which focuses on isolating an enemy through mobility and forced movement (Wis/Dex build) and the other focusing on punishing an enemy when it attacks the Avenger by dealing damage or allowing additional retribution attacks (Wis/Int build).
- No armor, high mobility. The Avenger gets a bonus called Armor of Faith to his AC so long as he wears no armor due to the protection of his deity. The Avenger also gains supernatural movement powers including teleportation and flight several levels before most other classes, though they are typically focused solely on staying in the face of their Oath of Enmity target.
Does anyone have any ideas or resources for how to create a class that can mimic the unique Avenger features without breaking game balance or nerfing the class?
For those unfamiliar with the class, it's basically a divine assassin, receiving power from his/her deity to gain extra strength to destroy enemies. Unlike other divine classes, they are combat-focused and have few abilities to aid others (aside from giving bonuses to hit or damage).
Here's what I believe is core to the Avenger class:
- Oath of Enmity feature, which allows the Avenger to declare a single enemy as the focus of his divine rage, getting combat bonuses against this target. The main one of these bonuses is that, as long as no other ally is closer to the Oath of Enmity target than the Avenger, he can roll any attack rolls twice and user either result.
- Wisdom-based melee fighter.
- Two main build types, one of which focuses on isolating an enemy through mobility and forced movement (Wis/Dex build) and the other focusing on punishing an enemy when it attacks the Avenger by dealing damage or allowing additional retribution attacks (Wis/Int build).
- No armor, high mobility. The Avenger gets a bonus called Armor of Faith to his AC so long as he wears no armor due to the protection of his deity. The Avenger also gains supernatural movement powers including teleportation and flight several levels before most other classes, though they are typically focused solely on staying in the face of their Oath of Enmity target.
Does anyone have any ideas or resources for how to create a class that can mimic the unique Avenger features without breaking game balance or nerfing the class?