Chocolategravy
First Post
Static damage is very artificial. It's like in movies where the hero always kills with 1 bullet but the hero can never die because he knows how many bullets he can take. The damage range is a much better method, now the hero can graze an enemy, or *gasp* the hero can die! Pretty unappealing using set damage, and considering part of the reason they even made D&D in the first place was because miniature games where a character had either 1 or 2 wounds didn't really fit the type of game, an RPG, that they wanted to be playing.