nemmerle said:
Yeah, but Nemm, you're just, like, _weird_, ya know?
Hong "green face an' all" Ooi
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nemmerle said:
nemmerle said:Average # of Round Per Combat: 12.7
I wish now I had kept track of the individual numbers when I counted them up so I could find the mean.
nemmerle said:I most certainly meant "median" - it was about 1:30 am
Tyberious Funk said:
I voted 12+, although we often have multiple encounters within a 'combat period'. However, what I find more telling is length of RW time a combat takes. 7 hours is a marathon, though I can appreciate your point about being unfamiliar with the rules. Sadly, we are averaging in the vicinity of 3+ hours for each combat at the moment... if you exclude intra-party skirmishes
nemmerle said:But my question still stands: Are such short combats satisfying? I don't see how they could be - the fun of a combat (I think) comes from the tactics and the dramatic tension - also, not every combat (not most, in my case) happens when the party is prepared with buffing spells and the like - so this must drag out a combat some
Also, don't your DMs (or you as DM) try to make encounters unique - so there is some variety and mystery to what could otherwise be a die-rolling marathon?
Do you think that high-power means "short combats"? I mean, I run a low-level low-magic setting - this must stretch my combats out - but what about piratecat's game or someone else with a high level high power group? What do they say?