Azor Grimcleaver
First Post
SANDPOINT
Most of the buildings in Sandpoint are made of wood, with stone
foundations and wood shingle roofs. The majority are single-
story structures, with a few noted exceptions. The town is often
thought of as two districts by the locals. Uptown consists
of areas 1–12. Most of these buildings are relatively new, and thefoundations and wood shingle roofs. The majority are single-
story structures, with a few noted exceptions. The town is often
thought of as two districts by the locals. Uptown consists
streets are open and less crowded. This section of town is also
physically above the rest, situated on a level bluff overlooking
the southern half of town, which consists of areas 13–46. The
majority of the town’s buildings can be found downtown, which
grows increasingly crowded as available space is claimed by new
arrivals. Downtown is built on a gentle slope that runs from a
height of about 60 feet above sea level to the west down to only
a few feet above the waterline to the east and south.
Sandpoint Harbor is a fairly deep natural harbor, 30 feet for
most of its expanse, with sharply rising slopes near the shore. The
languid waters of the Turandarok River wind down from the hinterlands,
skirting Devil’s Platter to empty into the harbor—the river is
often used to transport lumber harvested far upriver down
to the local saw mill. South of town rises another bluff on which
Sandpoint’s most affluent landowners have staked their claims.
Only a few hundred feet north of town rises an upthrust spur of
rocky land topped with a few trees—this is known now as Chopper’s
Isle, once the home to Sandpoint’s most notorious criminal. A
remote outcropping accessible only by flight or by a skilled
climber, locals now believe the isle to be haunted by Chopper’s
ghost. Children often dare each other to go out to the isle’s base
at low tide and touch the barren cliff face that surrounds it, but no
one’s visited the top in years.
Sandpoint Harbor is a fairly deep natural harbor, 30 feet for
most of its expanse, with sharply rising slopes near the shore. The
languid waters of the Turandarok River wind down from the hinterlands,
skirting Devil’s Platter to empty into the harbor—the river is
often used to transport lumber harvested far upriver down
to the local saw mill. South of town rises another bluff on which
Sandpoint’s most affluent landowners have staked their claims.
Only a few hundred feet north of town rises an upthrust spur of
rocky land topped with a few trees—this is known now as Chopper’s
Isle, once the home to Sandpoint’s most notorious criminal. A
remote outcropping accessible only by flight or by a skilled
climber, locals now believe the isle to be haunted by Chopper’s
ghost. Children often dare each other to go out to the isle’s base
at low tide and touch the barren cliff face that surrounds it, but no
one’s visited the top in years.
The sight that strikes all visitors to Sandpoint at first is the ruins
of the Old Light. The original height of this tower is unknown,but those who have studied the ancient architecture of the crumbling
remains estimate it might have stood more than 700 feet tall.
Today, less than a quarter of that remains. The Old Light rises from
sea level and is built into the face of a 120-foot-tall cliff, the tower
extending another 50 feet above that level to culminate in ragged
of this tower once held a brilliant light, no insight to the tower’s
true purpose remains.
Here is a list of commonly known locations in town:
1) Cathedral
3) White Deer Inn (expensive)
10) Sandpoint Garrison
11) Town Hall
26) General Store
29) Grocer's Hall (open air market)
37) Rusty Dragon Inn
ruins. The remaining shell is yet another reminder that neither the
Chelaxians nor the Varisians are the first settlers of this land, yet
apart from a few badly weathered carvings signifying that the peak
Chelaxians nor the Varisians are the first settlers of this land, yet
apart from a few badly weathered carvings signifying that the peak
of this tower once held a brilliant light, no insight to the tower’s
true purpose remains.
Here is a list of commonly known locations in town:
1) Cathedral
3) White Deer Inn (expensive)
10) Sandpoint Garrison
11) Town Hall
26) General Store
29) Grocer's Hall (open air market)
37) Rusty Dragon Inn
38) Goblin Squash Stables
CHARACTER INTROS
AIYANA
[sblock]Having arrived in Sandpoint yesterday afternoon, you were lucky enough to secure a room at the Rusty Dragon Inn. The few coins you had helped pay for a week in advance, even though the values of the various coinage confused you somewhat. But the Inn’s proprietor, and exotic beauty named Ameiko, was kind to you. She even took you to the stables next to the inn to “negotiate” with the stablemaster, although Ameiko did the vast majority of the talking.
After awaking from a good nights rest with a hearty breakfast, Ameiko explains that the town is crowded for the Swallowtail Festival, which will last all day. She mentioned something about the opening of a newly built cathedral, but her descriptions of the free food all day seemed quite intriguing, and you swear you can even smell some of them already. Your nose leads you to the square outside the Cathedral…
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ARAHMID
[sblock]Your stay here in Sandpoint has been pleasant for the most part, save for the occasional stare or snub from locals and visitors alike. You’ve even secured a bed in the common sleeping room at the Rusty Dragon Inn with the few coins you get for the odd jobs and “liberation of funds”. Recently there has been steady work on the docks unloading ships, mainly goods from afar for the Swallowtail Festival, which happens today.
While not accepted by all, you have made some friends in town, and you almost feel like you’ve made a home here. You can feel the excitement of the Festival all around, and look forward to the free food being offered by local establishments, as well as eateries from as far away as the city of Magnimar. The smells of fresh breads, pastries and meats fill your nose as vendors prepare their specialties in the square next to the Cathedral…
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CHAINE
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Your decision to stay in Sandpoint has been good for you. The old wizard who took you in, Ilsoari Gandethus, runs the Turandarok Academy, part school, part orphanage. Old Ilsoari’s tales helped to pass the time between your studies, and although a tough teacher, you learned to also appreciate his wisdom.
Two weeks ago Ilsoari called you into his office, and he said simply, “I have taught you all I know of the wizarding ways. Now it is time for you to seek your own way in this world. Realizing your penchant for getting in over your head, he tasked your friend Sivan to watch out for you, hoping the holy warrior can keep you on the right path. Before he says goodbye, Ilsoari gives you a spellbook and some coins, which help to secure a bed at the Rusty Dragon Inn for a few weeks until you decide what to do from here. Besides, with the Swallowtail Festival starting today, you aren’t quite ready to take that first unguided leap. The smells of fresh breads, pastries and meats fill your nose as vendors prepare their specialties in the square next to the Cathedral…
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MELISANDE
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Growing up in Sandpoint wasn’t always easy, but you made your way in the world anyway. After leaving the orphanage, Turandarok Academy, you found that life on the streets was difficult, but manageable. Even though Sheriff Balor has jailed you on occasion, he still gives you a wry smile as he gives you his “find the right path” speech.
With the Swallowtail Festival starting today, you find it even harder to think about leaving here. You can feel the excitement in the air as booths are set up in the market next to the new Cathedral, which is being dedicated today. The smells of fresh breads, pastries and meats fill your nose as vendors prepare their specialties in the square next to the Cathedral…
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SAKTOUK
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The few coins you had left did get you a lumpy bed in the common sleeping quarters of the Rusty Dragon Inn, but it is better than sleeping on the streets. The town has been abuzz for the past few days, with something the locals are calling the Swallowtail Festival. People have been coming from all over, even other Shoanti. You’ve seen other half-orcs as well, but you never seem to get anything more than a curt nod of acknowledgement. You’ve noticed a human female of the Shriikiiri-Quah staying at the Inn, but haven’t garnered the courage to speak to her. Besides, once you heard of a monastery dedicated to Irori in town called the House of Blue Stones, you have been anxious to visit.
The Festival sounds intriguing, and the mention of free food makes your stomach growl. In fact, smells from the vendors preparing their wares wafts down from the square outside the Cathedral, and so your stomach commands your legs to take it there…
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SIVAN
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You have come to like Sandpoint, as it is large enough to have all the amenities you need, but not so large that you feel lost on its streets. As a follower of Shelyn, there are more than enough places to honor her, with the Theater, the Glassworks, and Boutique being the best. And with the town now decorated for the Swallowtail Festival, which starts today, the new Cathedral can be dedicated. The new building has many fine stained glass windows, and even a small shrine dedicated to Shelyn.
Ever since the headmaster of the Turandurok Academy gave you the task of watching out for your friend, Chaine, you have found a new purpose in your young life. Promising old Ilsoari you would follow Chaine wherever he went, Chaine hasn’t left Sandpoint yet, preferring to stay at least until the Festival is done. An excitement fills the air as vendors begin preparing the free food they will be giving out today, and the smells of fresh breads, pastries and meats fill your nose as it leads you to the square next to the Cathedral…
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More to follow...
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