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Azor Grimcleaver's Pathfinder Chronicles - Chapter 1
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<blockquote data-quote="nonamazing" data-source="post: 4355164" data-attributes="member: 12118"><p>Chaine grins at the gnome's impromptu warcry. "<span style="color: DeepSkyBlue">I'm right behind you, my small friend!</span>"</p><p></p><p>As he looks across the open square and spies the half-dozen goblins coming out of the woodwork, he mutters to himself, "<span style="color: DeepSkyBlue">Goblins...goblins...what do I know about goblins?</span>"</p><p></p><p>"<span style="color: DeepSkyBlue">Oh, yes! I think I have just the trick up my sleeve!</span>" Chaine immediately begins casting, a wicked grin on his face. "<span style="color: DeepSkyBlue">Wait 'til those goblins get a load of this!</span>"</p><p></p><p>[SBLOCK=OOC]Chain is using a full-round action to cast <a href="http://www.d20srd.org/srd/spells/summonMonsterI.htm" target="_blank"><em>Summon Monster I</em></a> for a <a href="http://www.d20srd.org/srd/monsters/dog.htm" target="_blank">celestial dog</a>. The dog will appear at the beginning of the next round and will last for two rounds, acting in round 2 and 3, disappearing at the end of round 3 (thanks to Chaine's tattoo that gives him a +1 caster level to conjuration spells). The dog has the effect of Augment Summoning, which gives it a +4 to Strength and a +4 to Constitution. Chaine has a 30 foot range with the spell, so he will try and make the dog appear as close as possible to the goblin closest to Sivan, and if possible, behind that goblin.</p><p></p><p>Note that if Chaine is injured before the spell is completed, he'll need to make a Spellcraft check (he has a +7) to keep the spell.</p><p></p><p>Chaine's important info: AC=12 HP=6 F/W/R=+0/+2/+2</p><p></p><p>Celestial dog's important info: Name=<strong>Goblinchewer</strong> AC=15 HP=8 Attack=Bite +4 melee Damage=1d4+3 F/W/R=+6/+5/+1 Special=Smite Evil (+1 extra point of damage)[/SBLOCK]</p></blockquote><p></p>
[QUOTE="nonamazing, post: 4355164, member: 12118"] Chaine grins at the gnome's impromptu warcry. "[COLOR="DeepSkyBlue"]I'm right behind you, my small friend![/COLOR]" As he looks across the open square and spies the half-dozen goblins coming out of the woodwork, he mutters to himself, "[COLOR="DeepSkyBlue"]Goblins...goblins...what do I know about goblins?[/COLOR]" "[COLOR="DeepSkyBlue"]Oh, yes! I think I have just the trick up my sleeve![/COLOR]" Chaine immediately begins casting, a wicked grin on his face. "[COLOR="DeepSkyBlue"]Wait 'til those goblins get a load of this![/COLOR]" [SBLOCK=OOC]Chain is using a full-round action to cast [url="http://www.d20srd.org/srd/spells/summonMonsterI.htm"][I]Summon Monster I[/I][/url] for a [url="http://www.d20srd.org/srd/monsters/dog.htm"]celestial dog[/url]. The dog will appear at the beginning of the next round and will last for two rounds, acting in round 2 and 3, disappearing at the end of round 3 (thanks to Chaine's tattoo that gives him a +1 caster level to conjuration spells). The dog has the effect of Augment Summoning, which gives it a +4 to Strength and a +4 to Constitution. Chaine has a 30 foot range with the spell, so he will try and make the dog appear as close as possible to the goblin closest to Sivan, and if possible, behind that goblin. Note that if Chaine is injured before the spell is completed, he'll need to make a Spellcraft check (he has a +7) to keep the spell. Chaine's important info: AC=12 HP=6 F/W/R=+0/+2/+2 Celestial dog's important info: Name=[B]Goblinchewer[/B] AC=15 HP=8 Attack=Bite +4 melee Damage=1d4+3 F/W/R=+6/+5/+1 Special=Smite Evil (+1 extra point of damage)[/SBLOCK] [/QUOTE]
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