Lanefan
Victoria Rules
In all the time I'd been in this game I had never played or run or even closely read B2, so when I started my current campaign I said to myself "dammit, this will be my best chance ever". So I kicked off the campaign with it, and though I completely reworked the town/keep part to suit the setting I left the caves and (most of)* the inhabitants just as they were. I left the built-in wilderness encounters alone as well, which didn't matter as nobody ever went near 'em anyway, and threw in a few others as quasi-wandering monsters.
* - Hobgoblins in my games are much different than stock, being highly intelligent descendants of a civilized technology-based race; the ones in the caves reflected this so as to set the tone for later plans.
The players had a blast. So did the monsters. The characters, however, didn't have much fun at all: this adventure was highlighted by an all-time record 22 party-member deaths - and just as many new recruits! Only one character that started the adventure survived to finish it, but finish it they did.
Lan-"you know it's rough when you need a program each week to know who's in the party"-efan
* - Hobgoblins in my games are much different than stock, being highly intelligent descendants of a civilized technology-based race; the ones in the caves reflected this so as to set the tone for later plans.
The players had a blast. So did the monsters. The characters, however, didn't have much fun at all: this adventure was highlighted by an all-time record 22 party-member deaths - and just as many new recruits! Only one character that started the adventure survived to finish it, but finish it they did.
Lan-"you know it's rough when you need a program each week to know who's in the party"-efan