I am running a 3.x version of the old classic B4: The Lost City tomorrow night and I am running into a quandry...
SPOILER SPACE (just in case someone hasn't read this 20+ year old module)
In classic D&D, clerics don't get spells at first level. Consequently the module can start out with the characters in the desert with no food and no water, which provides them plently of motivation to explore the step pyramid. However, in 3.x, clerics get 3 0-level spells at 1st level...one of which is Create Water. This allows the cleric to create 2 gallons of water per day, for a total of six gallons if he uses all three 0-level spell slots. I am thinking this is going to kind of mess up the "we need to find water SOON" idea...
Allen
SPOILER SPACE (just in case someone hasn't read this 20+ year old module)
In classic D&D, clerics don't get spells at first level. Consequently the module can start out with the characters in the desert with no food and no water, which provides them plently of motivation to explore the step pyramid. However, in 3.x, clerics get 3 0-level spells at 1st level...one of which is Create Water. This allows the cleric to create 2 gallons of water per day, for a total of six gallons if he uses all three 0-level spell slots. I am thinking this is going to kind of mess up the "we need to find water SOON" idea...
Allen