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General Tabletop Discussion
Character Builds & Optimization
Backstories: good, bad or whatever?
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<blockquote data-quote="Distracted DM" data-source="post: 9285530" data-attributes="member: 6894926"><p>OK I gave it a read- it's a fun tale you spin! I don't quite see how this has anything to do with backstories- usually players write backstories without my asking.* I like the idea of the characters/players sharing their tale in the tavern after they've returned, and getting some fame out of it... but the players have to want to engage with this idea. I guess they might appreciate free drinks, or blacksmith repairs (if repairs are a normal thing in the system you're playing).</p><p></p><p>For most players* to engage with something like this, it needs mechanical backing. Benefits. That "Dragonslayer" title comes with a minor passive bonus, or maybe the first time that character makes a save vs. Dragon Fear they get a bonus- or even better, if they PASS they're under the mechanical effect of Bless vs the dragon, and if they FAIL then their illusions of heroism have been shattered and they have penalties on further saves vs the fear.</p><p></p><p>That's a fun subsystem idea, a mounting reputation bonus/failure thing. Fake-it-til-you-make-it and if you fail.. then you come tumbling down <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite17" alt=":LOL:" title="Laugh :LOL:" loading="lazy" data-shortname=":LOL:" /></p><p></p><p>*<em>From my experience</em></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9285530, member: 6894926"] OK I gave it a read- it's a fun tale you spin! I don't quite see how this has anything to do with backstories- usually players write backstories without my asking.* I like the idea of the characters/players sharing their tale in the tavern after they've returned, and getting some fame out of it... but the players have to want to engage with this idea. I guess they might appreciate free drinks, or blacksmith repairs (if repairs are a normal thing in the system you're playing). For most players* to engage with something like this, it needs mechanical backing. Benefits. That "Dragonslayer" title comes with a minor passive bonus, or maybe the first time that character makes a save vs. Dragon Fear they get a bonus- or even better, if they PASS they're under the mechanical effect of Bless vs the dragon, and if they FAIL then their illusions of heroism have been shattered and they have penalties on further saves vs the fear. That's a fun subsystem idea, a mounting reputation bonus/failure thing. Fake-it-til-you-make-it and if you fail.. then you come tumbling down :LOL: *[I]From my experience[/I] [/QUOTE]
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