Starfox
Hero
Many players and GMs like extensive backstories full of nice detail. I must say I don't. I like a characters story to be evolving during the campaign, and to develop both backwards and forwards - as the game progresses more and more of the characters' histories are revealed. Much like in a novel, the characters are introduced sketchily and outlined as the story goes on.
This avoids background plots that never happen. A character focused on revenge against a named character that never appears in the story or a character with obligations to an organization that has no role in the plot. Instead, as new plot elements appear in the story, the player can include them in his backstory. So the famous assassin actually killed the orphan character's mother or the rich character that is suddenly haunted by ties to the mob that appeared as a part of the story.
Comments?
This avoids background plots that never happen. A character focused on revenge against a named character that never appears in the story or a character with obligations to an organization that has no role in the plot. Instead, as new plot elements appear in the story, the player can include them in his backstory. So the famous assassin actually killed the orphan character's mother or the rich character that is suddenly haunted by ties to the mob that appeared as a part of the story.
Comments?