Cheiromancer said:
IMHO a vanilla 2500 gp magic item should not be able to safely store or permanently dispose of evil magic items. Does anyone share this intuition? Anyone have an explanation why a bag of holding could not be used as an artifact storage/disposal system?
I agree with you.
So, there are really a few seperate issues, here, right?
Issue 1: Can a bag of holding be used to safely permenantly store your particular magic item?
I'd personally rule that a wraith would have no trouble getting out of a bag of holding. They aren't meant to serve as prisons, particularly not prisons for critters that can squeeze through small spaces. I'd just say that the wraith oozes out of the "closed" (it's not airtight or anything) bag and goes to town.
Issue 2: Can a bag of holding be used to safely permenantly store arbitrary other magic items?
I'd be incline to say "yes," with the proviso that if said magic item has an "influence" that affects people around it but not touching it, that that influence can ooze out of the bag -- even a "closed" bag -- in a similar manner to your wraith.
But you want to use a bag of holding to smuggle around something that affects people who touch it, or people who see it, or the like? Sure. That's no more abusive than wrapping it up in a blanket, as far as I see it.
Issue 3: Can a bag of holding be used to destroy potent magical artifats?
It does rather ruin the whole tolkienesque fun of going on a quest to destroy an evil magical artifact if all you need is money that's well within the means of a party of 5th level adventurers, and a couple of weeks of a magic-user's time, to destroy any artifact. So. How to rule in such a way as to consistently avoid that?
You could rule that puncturing a bag from the inside doesn't destroy anything -- that it, instead, spills out of the bag, or is lost on another plane, or otherwise is non-permenantly "lost." While that's obviously a departure from the description in the DMG, I don't think that it's particularly
abusive or anything. You might have to be careful with how you describe objects forced out of the bag in this manner to prevent people from using bags of holding as very expensive grenades, but I think that could be easily curbed.
You could rule that certain magical artifacts are so strongly tied to the magical continuum of your game world that they resist being removed from normal Prime Material Plane space. Such an artifact could be passed through a
Gate and would simply go to the other physical side of the
Gate without switching planes. Similarly, if it were put into a bag of holding, it would simply rest in the actual, physical bag, cancelling access to the "non-dimensional space" until it was removed from the bag again. Again, I can't think of any particular abuses that would result from such a ruling, though the explanation for it is a little bit hand-wave-y.
Or, finally, you could rule that the power of a sufficiently big artifact will temporarily make it impossible to destroy that non-dimensional space (or "access to that non-dimensional space"), sustaining it with its own magic even when the bag's magic has collapsed -- thus, the bag would remain accessible until the artifact had come out, at which point it would collapse. You could describe this as either an intentional countermeasure placed by the designers of artifacts who didn't want any fumbling do-gooder to be able to wreck their masterpiece, or a simple side-effect of the magical potence of the item -- think of it as being like trying to collapse a building that someone has filled with concrete -- the magical aura of the artifact forces the non-dimensional space "open," even in the face of forces which would naturally close it. Again, there's some hand-waving required there.
Hope that helps.