Have 4 Core Classes in 5th Edition and have all custom classes fall under one of the 4 main classes.
Fighter
Class Bonus: +1 Strength
Class Penalty: -1 Charisma
Hit Points: Constitution score+12
Hit Points Per Level-Up: +12 hit points
Healing Surges: 12
Armor: Any
Weapon: Any
Casting: No
Powers Per Level-Up: 5+Intelligence Modifier
Power Types: Martial Feat Powers
Theme Variant Classes:Barbarian, Ranger(fighter/wizard), etc.
Rogue
Class Bonus: +1 Dexterity
Class Penalty: -1 Constitution
Hit Points: Constitution score+10
Hit Points Per Level-Up: +10 hit points
Healing Surges: 10
Armor: Armor Class Bonus up to Studded Leather
Weapon: Any weapon doing up to 1d6 damage
Casting: No
Powers Per Level-Up: 5+Intelligence Modifier
Power Types: Rogue Only Skills
Theme Variant Classes:Ninja(rogue/wizard), etc.
Cleric
Class Bonus: +1 Wisdom
Class Penalty: -1 Intelligence
Hit Points: Constitution score+8
Hit Points Per Level-Up: +8 hit points
Healing Surges: 8
Armor: nothing greater than chain
Weapon: the weapon of the cleric's god
Spells: Prayer powers
Powers Per Level-Up 5+Intelligence Modifier
Power Types: Healing/Cursing and Commanding No Burst Prayer Powers
Theme Variant Classes: Druid, Paladin(fighter/cleric), etc.
Wizard
Class Bonus: +1 Intelligence
Class Penalty: -1 Strength
Hit Points: Constitution score+6
Level-Up: +6 hit points
Healing Surges: 6
Armor: No armor save jewelry and magic
Weapon: wooden staff, dagger, dart, sling
Spells: yes
Powers Per Level-Up 5+Intelligence Modifier
Power Types: Spell Casting Powers, with Burst
Theme Variant Classes:Witch, Monk(wizard/cleric), etc.
Fighter
Class Bonus: +1 Strength
Class Penalty: -1 Charisma
Hit Points: Constitution score+12
Hit Points Per Level-Up: +12 hit points
Healing Surges: 12
Armor: Any
Weapon: Any
Casting: No
Powers Per Level-Up: 5+Intelligence Modifier
Power Types: Martial Feat Powers
Theme Variant Classes:Barbarian, Ranger(fighter/wizard), etc.
Rogue
Class Bonus: +1 Dexterity
Class Penalty: -1 Constitution
Hit Points: Constitution score+10
Hit Points Per Level-Up: +10 hit points
Healing Surges: 10
Armor: Armor Class Bonus up to Studded Leather
Weapon: Any weapon doing up to 1d6 damage
Casting: No
Powers Per Level-Up: 5+Intelligence Modifier
Power Types: Rogue Only Skills
Theme Variant Classes:Ninja(rogue/wizard), etc.
Cleric
Class Bonus: +1 Wisdom
Class Penalty: -1 Intelligence
Hit Points: Constitution score+8
Hit Points Per Level-Up: +8 hit points
Healing Surges: 8
Armor: nothing greater than chain
Weapon: the weapon of the cleric's god
Spells: Prayer powers
Powers Per Level-Up 5+Intelligence Modifier
Power Types: Healing/Cursing and Commanding No Burst Prayer Powers
Theme Variant Classes: Druid, Paladin(fighter/cleric), etc.
Wizard
Class Bonus: +1 Intelligence
Class Penalty: -1 Strength
Hit Points: Constitution score+6
Level-Up: +6 hit points
Healing Surges: 6
Armor: No armor save jewelry and magic
Weapon: wooden staff, dagger, dart, sling
Spells: yes
Powers Per Level-Up 5+Intelligence Modifier
Power Types: Spell Casting Powers, with Burst
Theme Variant Classes:Witch, Monk(wizard/cleric), etc.