ButcherMagnus
First Post
I haven't DMed or played with the essentials Knight (4EE), but I think the defender mechanism (aura 1, no marking) is simple and effective. A player wants to make a brawler fighter (4EO), and I'm considering trying to trade out the Combat Superiority and Combat Challenge features for the Knight's defender aura.
Now, I realize there are upsides and downsides to each marking mechanism. I also realize that if I allow the switch I should probably disallow that PC taking any attack powers that mark opponents, since the two mechanisms wouldn't jive well. I also realize that I'm going to be dealing with a fighter who can use Grappling Strike to grab opponents for every opportunity action allowed by the Knight defender mechanism via Heavy Blade Opportunity, but I tend to think this is not too powerful since he will only be able to grab one opponent at a time.
My question is, do you think this would be overpowered? Too sticky? I am favoring it because it is simple, but if it is far more effective than a normal 4EO brawler fighter, I'd rather avoid it.
Now, I realize there are upsides and downsides to each marking mechanism. I also realize that if I allow the switch I should probably disallow that PC taking any attack powers that mark opponents, since the two mechanisms wouldn't jive well. I also realize that I'm going to be dealing with a fighter who can use Grappling Strike to grab opponents for every opportunity action allowed by the Knight defender mechanism via Heavy Blade Opportunity, but I tend to think this is not too powerful since he will only be able to grab one opponent at a time.
My question is, do you think this would be overpowered? Too sticky? I am favoring it because it is simple, but if it is far more effective than a normal 4EO brawler fighter, I'd rather avoid it.