I've been running a Viking style game and worked up a Berserker class to emulate the berserkers from the old Chivalry and Sorcery game.
I gave these guys a d20 per level hit die, but only 1 skill point per level, the same saving throw progression as Commoners and limited them to light armor. Also, the player is kept ignorant of his character's hit point total during the entire adventure (pain and fear of death have no impact on the true berserker), and there is a chance that he will turn on his fellows while raging.
The point is to have these hack-o-rific psychos who kill fast and furious, but quickly leave a smoking corpse. Since I don't allow raise dead in a Viking game, the level of your next character is dependant on the mode of death of your dead one, a berserker character is meant to be a temporary one who makes a quick splash.
I think it's going alright, but still the d20 for hit points is an awful lot. Our one berserker has around 50 hit points at 3rd level (but is AC12 when raging). It's only been luck that has kept him alive at all so far.
Is there something else that could help balance the d20 hit points, or barring that, is there something else that would make the berserker stand out from an ordinary barbarian.
I gave these guys a d20 per level hit die, but only 1 skill point per level, the same saving throw progression as Commoners and limited them to light armor. Also, the player is kept ignorant of his character's hit point total during the entire adventure (pain and fear of death have no impact on the true berserker), and there is a chance that he will turn on his fellows while raging.
The point is to have these hack-o-rific psychos who kill fast and furious, but quickly leave a smoking corpse. Since I don't allow raise dead in a Viking game, the level of your next character is dependant on the mode of death of your dead one, a berserker character is meant to be a temporary one who makes a quick splash.
I think it's going alright, but still the d20 for hit points is an awful lot. Our one berserker has around 50 hit points at 3rd level (but is AC12 when raging). It's only been luck that has kept him alive at all so far.
Is there something else that could help balance the d20 hit points, or barring that, is there something else that would make the berserker stand out from an ordinary barbarian.